作者
Seong Hoon Jeong, Ah Reum Kang, Huy Kang Kim
发表日期
2015/8/17
期刊
ACM SIGCOMM Computer Communication Review
卷号
45
期号
4
页码范围
99-100
出版商
ACM
简介
MMORPG (Massively Multiplayer Online Role-Playing Game) is one of the best platforms to observe human's behaviors. In collaboration with a leading online game company, NCSoft, we can observe all behaviors in a large-scale of commercialized MMORPG. Especially, we analyzed the behavioral differences between game bots and human users. We categorized the five groups, Bot-Bot, Bot-All, Human-Human, Human-All and All-All, and we observe the characteristics of six social interaction networks for each group. As a result, we found that there are significant differences in social behaviors between game bots and human.
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