作者
Mikel Zorrilla, Angel Martin, Jairo R Sanchez, Iñigo Tamayo, Igor G Olaizola
发表日期
2014/7/1
期刊
Multimedia tools and applications
卷号
71
期号
2
页码范围
533-553
出版商
Springer US
简介
Digital home application market shifts just about every month. This means risk for developers struggling to adapt their applications to several platforms and marketplaces while changing how people experience and use their TVs, smartphones and tablets. New ubiquitous and context-aware experiences through interactive 3D applications on these devices engage users to interact with complex 3D scenes in virtual applications. Interactive 3D applications are boosted by emerging standards such as HTML5 and WebGL removing limitations, and transforming the Web into a horizontal application framework to tackle interoperability over the heterogeneous digital home platforms. Developers can apply their knowledge of web-based solutions to design digital home applications, removing learning curve barriers related to platform-specific APIs. However, constraints to render complex 3D environments are still present …
引用总数
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学术搜索中的文章
M Zorrilla, A Martin, JR Sanchez, I Tamayo, IG Olaizola - 2012 Fourth International Conference on Digital Home, 2012