K Ouwehand, T van Gog… - Educational Technology & …, 2015 - search.ebscohost.com
Research suggests that learners will likely spend a substantial amount of time looking at the model's face when it is visible in a video-based modeling example. Consequently, in this …
K Ouwehand, T van Gog, F Paas - Journal of Educational Technology & …, 2015 - JSTOR
Research suggests that learners will likely spend a substantial amount of time looking at the model's face when it is visible in a video-based modeling example. Consequently, in this …
Research suggests that learners will likely spend a substantial amount of time looking at the model's face when it is visible in a video-based modeling example. Consequently, in this …
Research suggests that learners will likely spend a substantial amount of time looking at the model's face when it is visible in a video-based modeling example. Consequently, in this …
K Ouwehand, T van Gog, F Paas - Journal of Educational …, 2015 - psycnet.apa.org
Research suggests that learners will likely spend a substantial amount of time looking at the model's face when it is visible in a video-based modeling example. Consequently, in this …
K Ouwehand, T van Gog, F Paas - Educational Technology & Society …, 2015 - repub.eur.nl
Research suggests that learners will likely spend a substantial amount of time looking at the model's face when it is visible in a video-based modeling example. Consequently, in this …
K Ouwehand, T van Gog, F Paas - Educational Technology & Society, 2015 - ERIC
Research suggests that learners will likely spend a substantial amount of time looking at the model's face when it is visible in a video-based modeling example. Consequently, in this …
K Ouwehand, T van Gog, F Paas - Journal of Educational Technology & … - learntechlib.org
Research suggests that learners will likely spend a substantial amount of time looking at the model's face when it is visible in a video-based modeling example. Consequently, in this …
Research suggests that learners will likely spend a substantial amount of time looking at the model's face when it is visible in a video-based modeling example. Consequently, in this …