Understanding eSports team formation and coordination

G Freeman, DY Wohn - Computer supported cooperative work (CSCW), 2019 - Springer
Team activities that were traditionally offline are increasingly incorporating mediated
elements where there is a mix of physical and computer-assisted activities. In this study, we …

Leveling up teamwork in esports: Understanding team cognition in a dynamic virtual environment

G Musick, R Zhang, NJ McNeese, G Freeman… - Proceedings of the …, 2021 - dl.acm.org
A large body of research has underscored the importance of the cognitive process of team
cognition and its relation to team performance. However, little research has focused on …

[PDF][PDF] Coordination, communication, and competition in eSports: A comparative analysis of teams in two action games

V Lipovaya, Y Lima, P Grillo, CE Barbosa… - Proceedings of 16th …, 2018 - researchgate.net
ECSCW 2005 instructions Page 1 Lipovaya, V.; Lima, Y.; Grillo, P.; Barbosa, CE; Souza, JM;
Duarte, F. (2018): Coordination, Communication, and Competition in eSports: A Comparative …

Team video gaming for team building: effects on team performance

MJ Keith, G Anderson, J Gaskin… - AIS Transactions on …, 2018 - aisel.aisnet.org
Teams rapidly form and dissolve in organizations to solve specific problems that require
diverse skills and experience. For example, in the information systems context, cross …

Joining together online: the trajectory of CSCW scholarship on group formation

AM Harris, D Gómez-Zará, LA DeChurch… - Proceedings of the …, 2019 - dl.acm.org
The field of Computer Supported Cooperative Work (CSCW) has an enduring interest in
studying and designing technologies that bring people together in partnerships, teams …

[引用][C] Computer augmented teamwork: A guided tour

RP Bostrom, ST Kinney, RT Watson - 1992 - dl.acm.org
From the Publisher: Informative and interesting, this comprehensive reference provides state-
of-the-art information from practitioners and researchers in the field of team technology …

Collaboration on social network sites: amateurs, professionals and celebrities

B Ploderer, S Howard, P Thomas - Computer Supported Cooperative Work …, 2010 - Springer
Amateurs are found in arts, sports, or entertainment, where they are linked with professional
counterparts and inspired by celebrities. Despite the growing number of CSCW studies in …

The proficiency-congruency dilemma: Virtual team design and performance in multiplayer online games

J Kim, BC Keegan, S Park, A Oh - … of the 2016 CHI conference on human …, 2016 - dl.acm.org
Multiplayer online battle arena games provide an excellent opportunity to study team
performance. When designing a team, players must negotiate a proficiency-congruency …

Media technologies and learning in the starcraft esport community

YM Kow, T Young - Proceedings of the 2013 conference on Computer …, 2013 - dl.acm.org
Interest-driven Internet communities often use an assemblage of media technologies to
support knowledge creation and learning. In this paper, we examine the uneven functions of …

Self-organizing into winning teams: Understanding the mechanisms that drive successful collaborations

A Wax, LA DeChurch… - Small Group Research, 2017 - journals.sagepub.com
Contemporary teams are self-assembling with increasing frequency, meaning the
component members are choosing to join forces with some degree of agency rather than …