Inclusive education through accessible mobile serious games

A Jaramillo-Alcázar, S Criollo-C… - UXD and UCD …, 2020 - igi-global.com
UXD and UCD approaches for accessible education, 2020igi-global.com
Accessibility has been defined as the ability of an object to be used despite the condition or
disability of a person. However, it is a feature that often has not been taken into account in
the design of products or services, and the mobile serious game market is no exception.
Accessibility guidelines were defined through the consolidation of different initiatives and
good practices of video game developers as well as groups interested in providing
accessibility to video games. Once the guidelines were defined, a method for evaluating the …
Abstract
Accessibility has been defined as the ability of an object to be used despite the condition or disability of a person. However, it is a feature that often has not been taken into account in the design of products or services, and the mobile serious game market is no exception. Accessibility guidelines were defined through the consolidation of different initiatives and good practices of video game developers as well as groups interested in providing accessibility to video games. Once the guidelines were defined, a method for evaluating the accessibility of mobile serious games was developed and applied in a mobile serious game. The purpose of this document is to propose an evaluation tool for those who wish to develop accessible mobile serious games for people with impairments and improve inclusive education.
IGI Global
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