Simulated characters in simulated worlds require simulated skills. We develop control strategies that enable physically-simulated characters to dynamically navigate environments …
We introduce a method for learning low-dimensional linear feedback strategies for the control of physics-based animated characters around a given reference trajectory. This …
S Park, H Ryu, S Lee, S Lee, J Lee - ACM Transactions on Graphics …, 2019 - dl.acm.org
The goal of this research is to create physically simulated biped characters equipped with a rich repertoire of motor skills. The user can control the characters interactively by modulating …
The locomotion skills developed for physics-based characters most often target flat terrain. However, much of their potential lies with the creation of dynamic, momentum-based …
Human characters with a broad range of natural looking and physically realistic behaviors will enable the construction of compelling interactive experiences. In this paper, we develop …
W Yu, G Turk, CK Liu - ACM Transactions on Graphics (TOG), 2018 - dl.acm.org
Learning locomotion skills is a challenging problem. To generate realistic and smooth locomotion, existing methods use motion capture, finite state machines or morphology …
L Fussell, K Bergamin, D Holden - ACM Transactions on Graphics (TOG), 2021 - dl.acm.org
In this paper we show how the task of motion tracking for physically simulated characters can be solved using supervised learning and optimizing a policy directly via back …
U Muico, Y Lee, J Popović, Z Popović - ACM SIGGRAPH 2009 papers, 2009 - dl.acm.org
Dynamically simulated characters are difficult to control because they are underactuated--- they have no direct control over their global position and orientation. In order to succeed …
L Liu, MVD Panne, KK Yin - ACM Transactions on Graphics (TOG), 2016 - dl.acm.org
The difficulty of developing control strategies has been a primary bottleneck in the adoption of physics-based simulations of human motion. We present a method for learning robust …