Robust task-based control policies for physics-based characters

S Coros, P Beaudoin, M Van de Panne - ACM SIGGRAPH Asia 2009 …, 2009 - dl.acm.org
We present a method for precomputing robust task-based control policies for physically
simulated characters. This allows for characters that can demonstrate skill and purpose in …

Synthesis of constrained walking skills

S Coros, P Beaudoin, KK Yin… - ACM SIGGRAPH Asia …, 2008 - dl.acm.org
Simulated characters in simulated worlds require simulated skills. We develop control
strategies that enable physically-simulated characters to dynamically navigate environments …

Learning reduced-order feedback policies for motion skills

K Ding, L Liu, M Van de Panne, KK Yin - Proceedings of the 14th ACM …, 2015 - dl.acm.org
We introduce a method for learning low-dimensional linear feedback strategies for the
control of physics-based animated characters around a given reference trajectory. This …

Learning predict-and-simulate policies from unorganized human motion data

S Park, H Ryu, S Lee, S Lee, J Lee - ACM Transactions on Graphics …, 2019 - dl.acm.org
The goal of this research is to create physically simulated biped characters equipped with a
rich repertoire of motor skills. The user can control the characters interactively by modulating …

Dynamic terrain traversal skills using reinforcement learning

XB Peng, G Berseth, M Van de Panne - ACM Transactions on Graphics …, 2015 - dl.acm.org
The locomotion skills developed for physics-based characters most often target flat terrain.
However, much of their potential lies with the creation of dynamic, momentum-based …

A scalable approach to control diverse behaviors for physically simulated characters

J Won, D Gopinath, J Hodgins - ACM Transactions on Graphics (TOG), 2020 - dl.acm.org
Human characters with a broad range of natural looking and physically realistic behaviors
will enable the construction of compelling interactive experiences. In this paper, we develop …

Learning symmetric and low-energy locomotion

W Yu, G Turk, CK Liu - ACM Transactions on Graphics (TOG), 2018 - dl.acm.org
Learning locomotion skills is a challenging problem. To generate realistic and smooth
locomotion, existing methods use motion capture, finite state machines or morphology …

Supertrack: Motion tracking for physically simulated characters using supervised learning

L Fussell, K Bergamin, D Holden - ACM Transactions on Graphics (TOG), 2021 - dl.acm.org
In this paper we show how the task of motion tracking for physically simulated characters
can be solved using supervised learning and optimizing a policy directly via back …

Contact-aware nonlinear control of dynamic characters

U Muico, Y Lee, J Popović, Z Popović - ACM SIGGRAPH 2009 papers, 2009 - dl.acm.org
Dynamically simulated characters are difficult to control because they are underactuated---
they have no direct control over their global position and orientation. In order to succeed …

Guided learning of control graphs for physics-based characters

L Liu, MVD Panne, KK Yin - ACM Transactions on Graphics (TOG), 2016 - dl.acm.org
The difficulty of developing control strategies has been a primary bottleneck in the adoption
of physics-based simulations of human motion. We present a method for learning robust …