Synthesis of constrained walking skills

S Coros, P Beaudoin, KK Yin… - ACM SIGGRAPH Asia …, 2008 - dl.acm.org
Simulated characters in simulated worlds require simulated skills. We develop control
strategies that enable physically-simulated characters to dynamically navigate environments …

Continuation methods for adapting simulated skills

KK Yin, S Coros, P Beaudoin… - ACM SIGGRAPH 2008 …, 2008 - dl.acm.org
Modeling the large space of possible human motions requires scalable techniques.
Generalizing from example motions or example controllers is one way to provide the …

Robust task-based control policies for physics-based characters

S Coros, P Beaudoin, M Van de Panne - ACM SIGGRAPH Asia 2009 …, 2009 - dl.acm.org
We present a method for precomputing robust task-based control policies for physically
simulated characters. This allows for characters that can demonstrate skill and purpose in …

Simulation and scenario support for virtual environments

J Cremer, J Kearney, H Ko - Computers & graphics, 1996 - Elsevier
Over the past few years, we have developed several research projects focusing on critical
support technologies for virtual environments. In this paper, we outline three aspects of our …

Contact-aware nonlinear control of dynamic characters

U Muico, Y Lee, J Popović, Z Popović - ACM SIGGRAPH 2009 papers, 2009 - dl.acm.org
Dynamically simulated characters are difficult to control because they are underactuated---
they have no direct control over their global position and orientation. In order to succeed …

Allsteps: curriculum‐driven learning of stepping stone skills

Z Xie, HY Ling, NH Kim… - Computer Graphics …, 2020 - Wiley Online Library
Humans are highly adept at walking in environments with foot placement constraints,
including stepping‐stone scenarios where footstep locations are fully constrained. Finding …

Dynamic terrain traversal skills using reinforcement learning

XB Peng, G Berseth, M Van de Panne - ACM Transactions on Graphics …, 2015 - dl.acm.org
The locomotion skills developed for physics-based characters most often target flat terrain.
However, much of their potential lies with the creation of dynamic, momentum-based …

Using optimal control methods to generate human walking motions

ML Felis, K Mombaur - Motion in Games: 5th International Conference …, 2012 - Springer
The generation of realistic motions for articulated characters using physical simulation has
been the focus of many research efforts. Numerous systems focus on creating real-time …

Animating human lower limbs using contact-invariant optimization

I Mordatch, JM Wang, E Todorov, V Koltun - ACM Transactions on …, 2013 - dl.acm.org
We present a trajectory optimization approach to animating human activities that are driven
by the lower body. Our approach is based on contact-invariant optimization. We develop a …

Learning symmetric and low-energy locomotion

W Yu, G Turk, CK Liu - ACM Transactions on Graphics (TOG), 2018 - dl.acm.org
Learning locomotion skills is a challenging problem. To generate realistic and smooth
locomotion, existing methods use motion capture, finite state machines or morphology …