Y Abe, M Da Silva, J Popović - Proceedings of the 2007 ACM …, 2007 - people.csail.mit.edu
Standing is a fundamental skill mastered by humans and animals alike. Although easy for adults, it requires careful and deliberate manipulation of contact forces. The variation in …
Graph-based approaches for sequencing motion capture data have produced some of the most realistic and controllable character motion to date. Most previous graph-based …
S Jain, Y Ye, CK Liu - ACM Transactions on Graphics (TOG), 2009 - dl.acm.org
We present a physics-based approach to synthesizing motion of a virtual character in a dynamically varying environment. Our approach views the motion of a responsive virtual …
J Wu, Z Popović - ACM Transactions on Graphics (TOG), 2010 - dl.acm.org
We describe a framework for the automatic synthesis of biped locomotion controllers that adapt to uneven terrain at run-time. The framework consists of two components: a per …
Since the advent of three dimensional computer animation, motion control for articulated bodies such as humans has been a central problem. Two recent trends are most promising …
S Park, H Ryu, S Lee, S Lee, J Lee - ACM Transactions on Graphics …, 2019 - dl.acm.org
The goal of this research is to create physically simulated biped characters equipped with a rich repertoire of motor skills. The user can control the characters interactively by modulating …
Some seemingly simple behaviours such as human walking are difficult to model because of their inherent instability. This thesis proposes an approach to generating balanced 3D …
D Han, J Noh, X Jin, J S. Shin… - Computer Graphics …, 2014 - Wiley Online Library
In this paper, we present an on‐line real‐time physics‐based approach to motion control with contact repositioning based on a low‐dimensional dynamics model using example …
Human characters with a broad range of natural looking and physically realistic behaviors will enable the construction of compelling interactive experiences. In this paper, we develop …