Online motion synthesis using sequential monte carlo

P Hämäläinen, S Eriksson, E Tanskanen… - ACM Transactions on …, 2014 - dl.acm.org
We present a Model-Predictive Control (MPC) system for online synthesis of interactive and
physically valid character motion. Our system enables a complex (36-DOF) 3D human …

[PDF][PDF] Multiobjective control with frictional contacts

Y Abe, M Da Silva, J Popović - Proceedings of the 2007 ACM …, 2007 - people.csail.mit.edu
Standing is a fundamental skill mastered by humans and animals alike. Although easy for
adults, it requires careful and deliberate manipulation of contact forces. The variation in …

[PDF][PDF] Controllable real-time locomotion using mobility maps

M Srinivasan, RA Metoyer… - Proceedings of Graphics …, 2005 - researchgate.net
Graph-based approaches for sequencing motion capture data have produced some of the
most realistic and controllable character motion to date. Most previous graph-based …

Optimization-based interactive motion synthesis

S Jain, Y Ye, CK Liu - ACM Transactions on Graphics (TOG), 2009 - dl.acm.org
We present a physics-based approach to synthesizing motion of a virtual character in a
dynamically varying environment. Our approach views the motion of a responsive virtual …

Terrain-adaptive bipedal locomotion control

J Wu, Z Popović - ACM Transactions on Graphics (TOG), 2010 - dl.acm.org
We describe a framework for the automatic synthesis of biped locomotion controllers that
adapt to uneven terrain at run-time. The framework consists of two components: a per …

[PDF][PDF] Goal-directed, dynamic animation of bipedal locomotion

AW Bruderlin - 1988 - summit.sfu.ca
Since the advent of three dimensional computer animation, motion control for articulated
bodies such as humans has been a central problem. Two recent trends are most promising …

Learning predict-and-simulate policies from unorganized human motion data

S Park, H Ryu, S Lee, S Lee, J Lee - ACM Transactions on Graphics …, 2019 - dl.acm.org
The goal of this research is to create physically simulated biped characters equipped with a
rich repertoire of motor skills. The user can control the characters interactively by modulating …

[图书][B] Controlling bipedal locomotion for computer animation.

J Laszlo - 1997 - dgp.toronto.edu
Some seemingly simple behaviours such as human walking are difficult to model because of
their inherent instability. This thesis proposes an approach to generating balanced 3D …

On‐line real‐time physics‐based predictive motion control with balance recovery

D Han, J Noh, X Jin, J S. Shin… - Computer Graphics …, 2014 - Wiley Online Library
In this paper, we present an on‐line real‐time physics‐based approach to motion control
with contact repositioning based on a low‐dimensional dynamics model using example …

A scalable approach to control diverse behaviors for physically simulated characters

J Won, D Gopinath, J Hodgins - ACM Transactions on Graphics (TOG), 2020 - dl.acm.org
Human characters with a broad range of natural looking and physically realistic behaviors
will enable the construction of compelling interactive experiences. In this paper, we develop …