The virtual stuntman: dynamic characters with a repertoire of autonomous motor skills

P Faloutsos, M van de Panne, D Terzopoulos - Computers & Graphics, 2001 - Elsevier
An ambitious goal in the area of physics-based computer animation is the creation of virtual
actors that autonomously synthesize realistic human motions and possess a broad …

Dynamic balancing and walking for real-time 3d characters

B Kenwright, R Davison, G Morgan - Motion in Games: 4th International …, 2011 - Springer
This paper describes the real-time modeling of 3D skeletal motion with balancing properties.
Our goal is to mimic human responsiveness when external forces are applied to the model …

A knowledge-based approach to the synthesis of human motion

R Maiocchi - Modeling in Computer Graphics: Proceedings of the …, 1991 - Springer
In several current realizations of human figure animation systems, motion control is achieved
through physical models of human movement dynamics of various degrees of complexity …

Augmenting sampling based controllers with machine learning

J Rajamäki, P Hämäläinen - Proceedings of the ACM SIGGRAPH …, 2017 - dl.acm.org
Efficient learning of 3D character control still remains an open problem despite of the
remarkable recent advances in the field. We propose a new algorithm that combines …

Robust physics-based locomotion using low-dimensional planning

I Mordatch, M De Lasa, A Hertzmann - ACM SIGGRAPH 2010 papers, 2010 - dl.acm.org
This paper presents a physics-based locomotion controller based on online planning. At
each time-step, a planner optimizes locomotion over multiple phases of gait. Stance …

[PDF][PDF] Control Systems for Human Running using an Inverted Pendulum Model and a Reference Motion Capture Sequence.

T Kwon, JK Hodgins - Symposium on Computer Animation, 2010 - diglib.eg.org
Physical simulation is often proposed as a way to generate motion for interactive characters.
A simulated character has the potential to adapt to changing terrain and disturbances in a …

Motion capture-driven simulations that hit and react

VB Zordan, JK Hodgins - Proceedings of the 2002 ACM SIGGRAPH …, 2002 - dl.acm.org
Controllable, reactive human motion is essential in many video games and training
environments. Characters in these applications often perform tasks based on modified …

Goal-directed, dynamic animation of human walking

A Bruderlin, TW Calvert - Proceedings of the 16th annual conference on …, 1989 - dl.acm.org
This paper presents a hybrid approach to the animation of human locomotion which
combines goal-directed and dynamic motion control. Knowledge about a locomotion cycle is …

A hybrid approach for simulating human motion in constrained environments

J Pan, L Zhang, MC Lin… - Computer Animation and …, 2010 - Wiley Online Library
We present a new algorithm to generate plausible motions for high‐DOF human‐like
articulated figures in constrained environments with multiple obstacles. Our approach is …

Composite control of physically simulated characters

U Muico, J Popović, Z Popović - ACM Transactions on Graphics (TOG), 2011 - dl.acm.org
A physics-based control system that tracks a single motion trajectory produces high-quality
animations, but does not recover from large disturbances that require deviating from this …