Demonstration‐based behavior programming for embodied virtual agents

J Dinerstein, PK Egbert, D Ventura… - Computational …, 2008 - Wiley Online Library
We present a novel technique for behavioral animation through data‐driven behavior
synthesis. This technique has two key features: it provides natural character behavior and …

Virtual locomotion: Walking in place through virtual environments

JN Templeman, PS Denbrook, LE Sibert - Presence, 1999 - ieeexplore.ieee.org
This paper presents both an analysis of requirements for user control over simulated
locomotion and a new control technique designed to meet these requirements. The goal is …

A psychophysically calibrated controller for navigating through large environments in a limited free-walking space

D Engel, C Curio, L Tcheang, B Mohler… - Proceedings of the 2008 …, 2008 - dl.acm.org
Experience indicates that the sense of presence in a virtual environment is enhanced when
the participants are able to actively move through it. When exploring a virtual world by …

Stepping-driven locomotion interfaces

MC Whitton, TC Peck - Human Walking in Virtual Environments …, 2013 - Springer
Walking-in-place and real-walking locomotion interfaces for virtual environment systems are
interfaces that are driven by the user's actual stepping motions and do not include treadmills …

Control of a virtual actor: The roach

M McKenna, S Pieper, D Zeltzer - ACM SIGGRAPH Computer Graphics, 1990 - dl.acm.org
We have developed a virtual environment system which supports multiple simulations,
including virtual actors. These actors exhibit motor behavior in response to activity in the …

[PDF][PDF] Physically plausible simulation for character animation

S Levine, J Popović - Proceedings of the 11th ACM …, 2012 - people.eecs.berkeley.edu
Artist-created animated characters can exhibit stylized, engaging behavior, but require
considerable effort to construct, while interactive applications require numerous motions and …

Modal-space control for articulated characters

S Jain, CK Liu - ACM Transactions on Graphics (TOG), 2011 - dl.acm.org
We present a novel control algorithm for simulating an articulated character performing a
given reference motion and its variations. The unique feature of our controller is its ability to …

Parameterized gait synthesis

M Van De Panne - IEEE Computer Graphics and Applications, 1996 - ieeexplore.ieee.org
This article presents a method of producing gaits by using control mechanisms analogous to
windup toys. The synthesis technique is based on optimization. One of the primary …

Controlling physics-based characters using soft contacts

S Jain, CK Liu - Proceedings of the 2011 SIGGRAPH Asia Conference, 2011 - dl.acm.org
In this paper, we investigate the impact of the deformable bodies on the control algorithms
for physically simulated characters. We hypothesize that ignoring the effect of deformable …

Computer animation of human walking: a survey

F Multon, L France, MP Cani‐Gascuel… - The journal of …, 1999 - Wiley Online Library
This paper surveys the set of techniques developed in computer graphics for animating
human walking. First we focus on the evolution from purely kinematic 'knowledge …