Simulation of human motion data using short‐horizon model‐predictive control

M Da Silva, Y Abe, J Popović - Computer Graphics Forum, 2008 - Wiley Online Library
Many data‐driven animation techniques are capable of producing high quality motions of
human characters. Few techniques, however, are capable of generating motions that are …

[PDF][PDF] Footprint-based quadruped motion synthesis

N Torkos, M van de Panne - Graphics Interface, 1998 - graphicsinterface.org
This paper applies trajectory-based optimization techniques to the synthesis of quadruped
motions. The animator specifies hard constraints, consisting of footprint locations and their …

Goal-directed navigation for animated characters using real-time path planning and control

JJ Kuffner Jr - International Workshop on Capture Techniques for …, 1998 - Springer
This paper presents a new technique for computing collision-free navigation motions from
task-level commands for animated human characters in interactive virtual environments. The …

[PDF][PDF] A hybrid interpolation scheme for footprint-driven walking synthesis.

BJH van Basten, SA Stüvel, A Egges - Graphics Interface, 2011 - stuvel.eu
In many constrained environments, precise control of foot placement during character
locomotion is crucial to avoid collisions and to ensure a natural locomotion. In this paper, we …

Human free-walking model for a real-time interactive design of gaits

R Boulic, N Magnenat-Thalmann, D Thalmann - Computer animation'90, 1990 - Springer
This paper presents a human walking model built from experimental data based on a wide
range of normalized velocities. The model is structured in two levels. At a first level, global …

[PDF][PDF] The virtual motion controller: A sufficient-motion walking simulator

M Wells, B Peterson, J Aten - Proceedings of VRAIS, 1996 - myexs.ru
A device is described for simulating pedestrian movement in virtual reality. The device is
based on the concept of “sufficient motion,” in which the simulator affords just enough …

[PDF][PDF] Precomputed search trees: Planning for interactive goal-driven animation

M Lau, JJ Kuffner - Proceedings of the 2006 ACM SIGGRAPH …, 2006 - diglib.eg.org
We present a novel approach for interactively synthesizing motions for characters navigating
in complex environments. We focus on the runtime efficiency for motion generation, thereby …

Autonomous agents for real-time animation

JJ Kuffner Jr - 2000 - search.proquest.com
Advances in computing hardware, software, and network technology have enabled a new
class of interactive applications involving 3D animated characters to become increasingly …

Active animations of reduced deformable models with environment interactions

Z Pan, D Manocha - ACM Transactions on Graphics (TOG), 2018 - dl.acm.org
We present an efficient spacetime optimization method to automatically generate animations
for a general volumetric, elastically deformable body. Our approach can model the …

Dynamic analysis of human walking

F Faure, G Debunne, MP Cani-Gascuel… - Computer Animation and …, 1997 - Springer
Synthetising realistic animations of human figures should benefit from both a priori
biomechanical knowledge on human motion and physically-based simulation techniques …