Simulation and scenario support for virtual environments

J Cremer, J Kearney, H Ko - Computers & graphics, 1996 - Elsevier
Over the past few years, we have developed several research projects focusing on critical
support technologies for virtual environments. In this paper, we outline three aspects of our …

Interactive simulation of stylized human locomotion

M da Silva, Y Abe, J Popović - ACM SIGGRAPH 2008 papers, 2008 - dl.acm.org
Animating natural human motion in dynamic environments is difficult because of complex
geometric and physical interactions. Simulation provides an automatic solution to parts of …

[PDF][PDF] Interactively responsive animation of human walking in virtual environments

S Chung - 2000 - Citeseer
Computer animation of human locomotion has become popular in recent years because of
the desire to use human beings as synthetic actors in three-dimensional simulation …

An example-based motion synthesis technique for locomotion and object manipulation

AW Feng, Y Xu, A Shapiro - … of the ACM SIGGRAPH Symposium on …, 2012 - dl.acm.org
We synthesize natural-looking locomotion, reaching and grasping for a virtual character in
order to accomplish a wide range of movement and manipulation tasks in real time. Our …

Motion capture-driven simulations that hit and react

VB Zordan, JK Hodgins - Proceedings of the 2002 ACM SIGGRAPH …, 2002 - dl.acm.org
Controllable, reactive human motion is essential in many video games and training
environments. Characters in these applications often perform tasks based on modified …

An introduction to the use of dynamic simulation for the animation of human movement

S Selbie - State-of-the-art in Computer Animation: Proceedings of …, 1989 - Springer
The purpose of this paper is to provide an introduction to the use of dynamic simulation for
the computer animation of movement. It is suggested that, in the near future, a minimal …

Control of a virtual actor: The roach

M McKenna, S Pieper, D Zeltzer - ACM SIGGRAPH Computer Graphics, 1990 - dl.acm.org
We have developed a virtual environment system which supports multiple simulations,
including virtual actors. These actors exhibit motor behavior in response to activity in the …

Real time animation of virtual humans: a trade‐off between naturalness and control

H Van Welbergen, BJH Van Basten… - Computer Graphics …, 2010 - Wiley Online Library
Virtual humans are employed in many interactive applications using 3D virtual
environments, including (serious) games. The motion of such virtual humans should look …

Walking with virtual people: Evaluation of locomotion interfaces in dynamic environments

AH Olivier, J Bruneau, R Kulpa… - IEEE transactions on …, 2017 - ieeexplore.ieee.org
Navigating in virtual environments requires using some locomotion interfaces, especially
when the dimensions of the environment exceed the ones of the Virtual Reality system …

Adapt: the agent development and prototyping testbed

A Shoulson, N Marshak, M Kapadia… - Proceedings of the ACM …, 2013 - dl.acm.org
We present ADAPT, a flexible platform for designing and authoring functional, purposeful
human characters in a rich virtual environment. Our framework incorporates character …