ExposAR: Bringing augmented reality to the computational thinking agenda through a collaborative authoring tool

MS Lunding, JES Grønbæk, KEK Bilstrup… - Proceedings of the …, 2022 - dl.acm.org
There is a growing focus on computational thinking (CT) in terms of supporting children's
understanding of everyday technologies. But unlike other technologies, Augmented Reality …

ARbits: Towards a DIY, AR-compatible electrical circuitry toolkit for children

A Villanueva, H Kotak, Z Liu, R Mehta, K Li… - Proceedings of the …, 2020 - dl.acm.org
Augmented reality (AR) is a unique hands-on learning tool that can help students in a
pervasively misunderstood area of STEM learning, electrical circuitry. AR technology can …

“It Would Be Cool to Get Stampeded by Dinosaurs”: Analyzing Children's Conceptual Model of AR Headsets Through Co-Design

J Woodward, F Alemu, N E. López Adames… - Proceedings of the …, 2022 - dl.acm.org
Children are being presented with augmented reality (AR) in different contexts, such as
education and gaming. However, little is known about how children conceptualize AR …

[HTML][HTML] Charting opportunities and guidelines for augmented reality in makerspaces through prototyping and co-design research

I Radu, J Yuan, X Huang, B Schneider - Computers & Education: X Reality, 2023 - Elsevier
Makerspace environments are becoming popular project-based learning spaces where
students interact with physical objects and peer collaboration, while developing 21st century …

ARMath: augmenting everyday life with math learning

S Kang, E Shokeen, VL Byrne, L Norooz… - Proceedings of the …, 2020 - dl.acm.org
We introduce ARMath, a mobile Augmented Reality (AR) system that allows ch ildren to
discover mathematical concepts in familiar, ord inary objects and engage with math …

From computational thinking to computational making

JA Rode, A Weibert, A Marshall, K Aal… - Proceedings of the …, 2015 - dl.acm.org
Computational thinking is considered best practice for teaching computing and more broadly
to solve problems and design systems, however as computing extends beyond the desktop …

HyperCubes: A playful introduction to computational thinking in augmented reality

A Fuste, C Schmandt - Extended Abstracts of the Annual Symposium on …, 2019 - dl.acm.org
We present HyperCubes, an Augmented Reality (AR) platform to foster computational
literacy. Using paper cubes as AR markers and spatial tracking, the user becomes familiar …

StoryMakAR: Bringing stories to life with an augmented reality & physical prototyping toolkit for youth

T Glenn, A Ipsita, C Carithers, K Peppler… - Proceedings of the 2020 …, 2020 - dl.acm.org
Makerspaces can support educational experiences in prototyping for children. Storytelling
platforms enable high levels of creativity and expression, but have high barriers of entry. We …

Meta-AR-app: an authoring platform for collaborative augmented reality in STEM classrooms

A Villanueva, Z Zhu, Z Liu, K Peppler, T Redick… - Proceedings of the …, 2020 - dl.acm.org
Augmented Reality (AR) has become a valuable tool for education and training processes.
Meanwhile, cloud-based technologies can foster collaboration and other interaction …

Living paper: Authoring AR narratives across digital and tangible media

S Claudino Daffara, A Brewer… - Extended Abstracts of …, 2020 - dl.acm.org
Storytelling is an important means for children to build literacy while sharing beliefs, values,
and cultural norms. Our work investigates how augmented reality (AR) can fit into creative …