StarCraft, one of the most difficult esport games with long-standing history of professional tournaments, has attracted generations of players and fans, and also, intense attentions in …
This paper introduces SC2LE (StarCraft II Learning Environment), a reinforcement learning environment based on the StarCraft II game. This domain poses a new grand challenge for …
RZ Liu, ZJ Pang, ZY Meng, W Wang, Y Yu… - Journal of Artificial …, 2022 - jair.org
StarCraft II (SC2) poses a grand challenge for reinforcement learning (RL), of which the main difficulties include huge state space, varying action space, and a long time horizon. In …
Many real-world applications require artificial agents to compete and coordinate with other agents in complex environments. As a stepping stone to this goal, the domain of StarCraft …
Y Zhao, I Borovikov, J Rupert, C Somers… - arXiv preprint arXiv …, 2019 - arxiv.org
In recent years, reinforcement learning has been successful in solving video games from Atari to Star Craft II. However, the end-to-end model-free reinforcement learning (RL) is not …
I Oh, S Rho, S Moon, S Son, H Lee… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Reinforcement learning (RL) combined with deep neural networks has performed remarkably well in many genres of games recently. It has surpassed human-level …
S Huang, S Ontañón, C Bamford… - 2021 IEEE Conference …, 2021 - ieeexplore.ieee.org
In recent years, researchers have achieved great success in applying Deep Reinforcement Learning (DRL) algorithms to Real-time Strategy (RTS) games, creating strong autonomous …
Starcraft II (SC2) is widely considered as the most challenging Real Time Strategy (RTS) game. The underlying challenges include a large observation space, a huge (continuous …
K Shao, Z Tang, Y Zhu, N Li, D Zhao - arXiv preprint arXiv:1912.10944, 2019 - arxiv.org
Deep reinforcement learning (DRL) has made great achievements since proposed. Generally, DRL agents receive high-dimensional inputs at each step, and make actions …