SCC: An efficient deep reinforcement learning agent mastering the game of StarCraft II

X Wang, J Song, P Qi, P Peng, Z Tang… - International …, 2021 - proceedings.mlr.press
AlphaStar, the AI that reaches GrandMaster level in StarCraft II, is a remarkable milestone
demonstrating what deep reinforcement learning can achieve in complex Real-Time …

Tstarbot-x: An open-sourced and comprehensive study for efficient league training in starcraft ii full game

L Han, J Xiong, P Sun, X Sun, M Fang, Q Guo… - arXiv preprint arXiv …, 2020 - arxiv.org
StarCraft, one of the most difficult esport games with long-standing history of professional
tournaments, has attracted generations of players and fans, and also, intense attentions in …

Starcraft ii: A new challenge for reinforcement learning

O Vinyals, T Ewalds, S Bartunov, P Georgiev… - arXiv preprint arXiv …, 2017 - arxiv.org
This paper introduces SC2LE (StarCraft II Learning Environment), a reinforcement learning
environment based on the StarCraft II game. This domain poses a new grand challenge for …

On efficient reinforcement learning for full-length game of starcraft ii

RZ Liu, ZJ Pang, ZY Meng, W Wang, Y Yu… - Journal of Artificial …, 2022 - jair.org
StarCraft II (SC2) poses a grand challenge for reinforcement learning (RL), of which the
main difficulties include huge state space, varying action space, and a long time horizon. In …

Grandmaster level in StarCraft II using multi-agent reinforcement learning

O Vinyals, I Babuschkin, WM Czarnecki, M Mathieu… - nature, 2019 - nature.com
Many real-world applications require artificial agents to compete and coordinate with other
agents in complex environments. As a stepping stone to this goal, the domain of StarCraft …

On multi-agent learning in team sports games

Y Zhao, I Borovikov, J Rupert, C Somers… - arXiv preprint arXiv …, 2019 - arxiv.org
In recent years, reinforcement learning has been successful in solving video games from
Atari to Star Craft II. However, the end-to-end model-free reinforcement learning (RL) is not …

Creating pro-level AI for a real-time fighting game using deep reinforcement learning

I Oh, S Rho, S Moon, S Son, H Lee… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Reinforcement learning (RL) combined with deep neural networks has performed
remarkably well in many genres of games recently. It has surpassed human-level …

Gym-µrts: Toward affordable full game real-time strategy games research with deep reinforcement learning

S Huang, S Ontañón, C Bamford… - 2021 IEEE Conference …, 2021 - ieeexplore.ieee.org
In recent years, researchers have achieved great success in applying Deep Reinforcement
Learning (DRL) algorithms to Real-time Strategy (RTS) games, creating strong autonomous …

Tstarbots: Defeating the cheating level builtin ai in starcraft ii in the full game

P Sun, X Sun, L Han, J Xiong, Q Wang, B Li… - arXiv preprint arXiv …, 2018 - arxiv.org
Starcraft II (SC2) is widely considered as the most challenging Real Time Strategy (RTS)
game. The underlying challenges include a large observation space, a huge (continuous …

A survey of deep reinforcement learning in video games

K Shao, Z Tang, Y Zhu, N Li, D Zhao - arXiv preprint arXiv:1912.10944, 2019 - arxiv.org
Deep reinforcement learning (DRL) has made great achievements since proposed.
Generally, DRL agents receive high-dimensional inputs at each step, and make actions …