On reinforcement learning for full-length game of starcraft

ZJ Pang, RZ Liu, ZY Meng, Y Zhang, Y Yu… - Proceedings of the AAAI …, 2019 - aaai.org
StarCraft II poses a grand challenge for reinforcement learning. The main difficulties include
huge state space, varying action space, long horizon, etc. In this paper, we investigate a set …

Alphastar unplugged: Large-scale offline reinforcement learning

M Mathieu, S Ozair, S Srinivasan, C Gulcehre… - arXiv preprint arXiv …, 2023 - arxiv.org
StarCraft II is one of the most challenging simulated reinforcement learning environments; it
is partially observable, stochastic, multi-agent, and mastering StarCraft II requires strategic …

Starcraft ii unplugged: Large scale offline reinforcement learning

M Mathieu, S Ozair, S Srinivasan… - Deep RL Workshop …, 2021 - openreview.net
StarCraft II is one of the most challenging reinforcement learning (RL) environments; it is
partially observable, stochastic, and multi-agent, and mastering StarCraft II requires strategic …

Tikick: Towards playing multi-agent football full games from single-agent demonstrations

S Huang, W Chen, L Zhang, S Xu, Z Li, F Zhu… - arXiv preprint arXiv …, 2021 - arxiv.org
Deep reinforcement learning (DRL) has achieved super-human performance on complex
video games (eg, StarCraft II and Dota II). However, current DRL systems still suffer from …

A robust and opponent-aware league training method for StarCraft II

R Huang, X Wu, H Yu, Z Fan, H Fu… - Advances in Neural …, 2024 - proceedings.neurips.cc
It is extremely difficult to train a superhuman Artificial Intelligence (AI) for games of similar
size to StarCraft II. AlphaStar is the first AI that beat human professionals in the full game of …

Macro action selection with deep reinforcement learning in starcraft

S Xu, H Kuang, Z Zhi, R Hu, Y Liu, H Sun - Proceedings of the AAAI …, 2019 - aaai.org
StarCraft (SC) is one of the most popular and successful Real Time Strategy (RTS) games.
In recent years, SC is also widely accepted as a challenging testbed for AI research because …

Relational deep reinforcement learning

V Zambaldi, D Raposo, A Santoro, V Bapst, Y Li… - arXiv preprint arXiv …, 2018 - arxiv.org
We introduce an approach for deep reinforcement learning (RL) that improves upon the
efficiency, generalization capacity, and interpretability of conventional approaches through …

Reward learning from human preferences and demonstrations in atari

B Ibarz, J Leike, T Pohlen, G Irving… - Advances in neural …, 2018 - proceedings.neurips.cc
To solve complex real-world problems with reinforcement learning, we cannot rely on
manually specified reward functions. Instead, we need humans to communicate an objective …

Beating the world's best at Super Smash Bros. with deep reinforcement learning

V Firoiu, WF Whitney, JB Tenenbaum - arXiv preprint arXiv:1702.06230, 2017 - arxiv.org
There has been a recent explosion in the capabilities of game-playing artificial intelligence.
Many classes of RL tasks, from Atari games to motor control to board games, are now …

Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning

RZ Liu, H Guo, X Ji, Y Yu, ZJ Pang… - IEEE Transactions …, 2021 - ieeexplore.ieee.org
Injecting human knowledge is an effective way to accelerate reinforcement learning (RL).
However, these methods are underexplored. This article presents our discovery that an …