[PDF][PDF] Managing network delay for browser multiplayer games

K Lepola - 2020 - helda.helsinki.fi
Video game industry is predicted to produce 196 billion (196 thousand million) US dollars in
revenue by the year 2022 [Web19]. The industry goes through a constant change, in …

Analysis of netcode, latency, and packet-loss in online multiplayer games

M Ahmed, S Reno, MR Rahman… - 2022 International …, 2022 - ieeexplore.ieee.org
With the massive growth in popularity of online multiplayer games, it's never been more
important to understand the effects of packet loss and delay on user performance. In this …

First person shooters: can a smarter network save bandwidth without annoying the players?

J Saldana, J Fernández-Navajas… - IEEE …, 2011 - ieeexplore.ieee.org
Real-time services are very challenging for current network infrastructures. One of these
services is online gaming, which has acquired more importance in the last years. The quality …

[PDF][PDF] Game Traffic Analysis And Simulation In First Person Shooter Environment

Q Zhou - 2008 - rke.abertay.ac.uk
Internet delay is caused by transmission medium and also by routing and queuing. Although
delay is often tolerable in many applications such as file transfer or Web, it does affect …

[PDF][PDF] Delay Reduction in Cloud Gaming

S Shirmohammadi - IEEE COMSOC Multimedia …, 2015 - mmc.committees.comsoc.org
Cloud gaming or Gaming as a Service [1], the newest entry in the online gaming world,
leverages the wellknown concept of cloud computing to provide realtime gaming services to …

Towards the impact of Gamers' adaptation to delay variation on gaming quality of experience

SS Sabet, S Schmidt, C Griwodz… - … conference on quality of …, 2019 - ieeexplore.ieee.org
Both online and cloud gaming services require a very low network delay to create a good
Quality of Experience (QoE) for their users. The required network latency cannot be …

Modeling and understanding the quality of experience of online mobile gaming services

S Schmidt, S Zadtootaghaj, SS Sabet… - … Conference on Quality …, 2021 - ieeexplore.ieee.org
Mobile gaming has the largest market shares of all gaming domains, accounting for an
estimated $77.2 billion in 2020. In recent times, one can witness an increase in highly …

A network analysis on cloud gaming: Stadia, geforce now and psnow

A Di Domenico, G Perna, M Trevisan, L Vassio… - Network, 2021 - mdpi.com
Cloud gaming is a class of services that promises to revolutionize the videogame market. It
allows the user to play a videogame with essential equipment while using a remote server …

Network Latency Classification for Computer Games

A Wong, C Chiu, G Hains, J Behnke… - … on Recent Advances …, 2021 - ieeexplore.ieee.org
WTFast's Gamers Private Network (GPN) technology improves and stabilizes network
latency of communication between players and servers in online video games, especially …

[PDF][PDF] Entertainment networking

C Sreena, K Merwe - Communications of the ACM, 2006 - cs.ucc.ie
Convergence among networks is becoming a commercial reality, and the Internet Protocol
(IP) is widely accepted by industry as the common underlying network protocol of choice …