Collaborative work in augmented reality: A survey

M Sereno, X Wang, L Besançon… - … on Visualization and …, 2020 - ieeexplore.ieee.org
In Augmented Reality (AR), users perceive virtual content anchored in the real world. It is
used in medicine, education, games, navigation, maintenance, product design, and …

[引用][C] Collaborative work in augmented reality: A survey

M Sereno, X Wang, L Besancon… - … on Visualization and …, 2022 - espace2.etsmtl.ca
Collaborative work in augmented reality: A survey - Espace ÉTS ENGLISH Logo La vitrine de
diffusion des publications et contributions des chercheurs de l'ÉTS RECHERCHER Se …

Collaborative Work in Augmented Reality: A Survey

M Sereno, X Wang, L Besançon… - IEEE Transactions on …, 2022 - hal.univ-smb.fr
In Augmented Reality (AR), users perceive virtual content anchored in the real world. It is
used in medicine, education, games, navigation, maintenance, product design, and …

[PDF][PDF] Collaborative Work in Augmented Reality: A Survey

M Sereno, X Wang, L Besançon, MJ McGuffin… - tobias.isenberg.cc
In Augmented Reality (AR), users perceive virtual content anchored in the real world. It is
used in medicine, education, games, navigation, maintenance, product design, and …

Collaborative Work in Augmented Reality: A Survey

M Sereno, X Wang, L Besançon… - IEEE Transactions on …, 2022 - cnrs.hal.science
In Augmented Reality (AR), users perceive virtual content anchored in the real world. It is
used in medicine, education, games, navigation, maintenance, product design, and …

Collaborative Work in Augmented Reality: A Survey

M Sereno, X Wang, L Besançon… - IEEE Transactions …, 2022 - centralesupelec.hal.science
In Augmented Reality (AR), users perceive virtual content anchored in the real world. It is
used in medicine, education, games, navigation, maintenance, product design, and …

Collaborative Work in Augmented Reality: A Survey

M Sereno, X Wang, L Besancon… - IEEE transactions …, 2022 - pubmed.ncbi.nlm.nih.gov
In Augmented Reality (AR), users perceive virtual content anchored in the real world. It is
used in medicine, education, games, navigation, maintenance, product design, and …

[PDF][PDF] Collaborative Work in Augmented Reality: A Survey

M Sereno, X Wang, L Besançon, MJ McGuffin… - aviz.fr
In Augmented Reality (AR), users perceive virtual content anchored in the real world. It is
used in medicine, education, games, navigation, maintenance, product design, and …

Collaborative Work in Augmented Reality: A Survey

M Sereno, X Wang, L Besançon… - IEEE …, 2022 - universite-paris-saclay.hal.science
In Augmented Reality (AR), users perceive virtual content anchored in the real world. It is
used in medicine, education, games, navigation, maintenance, product design, and …

Collaborative Work in Augmented Reality: A Survey

M Sereno, X Wang, L Besançon… - … on Visualization and …, 2022 - hal.umontpellier.fr
In Augmented Reality (AR), users perceive virtual content anchored in the real world. It is
used in medicine, education, games, navigation, maintenance, product design, and …