F Feng, S Kai, T Stockman - arXiv preprint arXiv:2002.06638, 2020 - arxiv.org
… Finally, we propose that hapticfeedback can be integrated with other modal stimuli for different … In an interactive game that involved throwing a virtual ball towards a goal, visuohaptic …
D Cui, C Mousas - … on Mixed and Augmented Reality Adjunct …, 2021 - ieeexplore.ieee.org
… effect of tactilefeedback patterns on players’ gaming experience. To further explore how users experience tactilefeedback, we … [12] developed a mid-air hapticrhythmgame in VR. Their …
… media, to gaming, to biomedical instrumentations, to robotics and many others. Haptic feedback … interface over pneumatic and piezoelectric interfaces is its performance in non-contact …
… a hand and gives forcefeedback in VR applications which are mostly game-based … Touchless Feedback To create real life stimulation over MR/VR/AR setups, touchlesshapticfeedback …
… A common example of the first type of hapticfeedback device is a forcefeedbackgaming controller … The freedom of touchless interaction can be beneficial in many use cases. Mid-air …
… forcefeedback and vibrations coming from the contact points. This paper focuses on the design and realization of digital music … environment for computer games and virtual scenarios …
… non-hapticfeedback improve performances in the touchless … , when the grabbing action finishes music is paused. This … playing our game with all the different feedback modalities and …
R Raisamo, S Brewster - Haptics: Science, Technology …, 2020 - books.google.com
… Parameters such as duration, rhythm, and intensity, can be … that allow for tactilefeedback on touchless interaction. … Symposium on Haptic, Audio and Visual Environments and Games (…