To tailor or not to tailor gamification? An analysis of the impact of tailored game elements on learners' behaviours and motivation

S Hallifax, E Lavoué, A Serna - International conference on artificial …, 2020 - Springer
Gamification, defined as the use of game elements in non game situations, is a widely used
method to foster learner engagement and motivation. It is generally accepted that in order to …

[PDF][PDF] To tailor or not to tailor gamification? An analysis of the impact of tailored game elements on learners' behaviours and motivation

A Serna - researchgate.net
Gamification, defined as the use of game elements in non game situations, is a widely used
method to foster learner engagement and motivation. It is generally accepted that in order to …

[HTML][HTML] To Tailor or Not to Tailor Gamification? An Analysis of the Impact of Tailored Game Elements on Learners' Behaviours and Motivation

S Hallifax, E Lavoué, A Serna - Artificial Intelligence in Education - ncbi.nlm.nih.gov
Gamification, defined as the use of game elements in non game situations, is a widely used
method to foster learner engagement and motivation. It is generally accepted that in order to …

To Tailor or Not to Tailor Gamification? An Analysis of the Impact of Tailored Game Elements on Learners' Behaviours and Motivation

S Hallifax, E Lavoué, A Serna - … , AIED 2020, Ifrane, Morocco, July 6 …, 2020 - europepmc.org
Gamification, defined as the use of game elements in non game situations, is a widely used
method to foster learner engagement and motivation. It is generally accepted that in order to …

To tailor or not to tailor gamification? An analysis of the impact of tailored game elements on learners' behaviours and motivation

S Hallifax, E Lavoué, A Serna - 21th International Conference on …, 2020 - hal.science
Gamification, defined as the use of game elements in non game situations, is a widely used
method to foster learner engagement and motivation. It is generally accepted that in order to …

To Tailor or Not to Tailor Gamification? An Analysis of the Impact of Tailored Game Elements on Learners' Behaviours and Motivation

S Hallifax, E Lavoué, A Serna - International Conference on Artificial …, 2020 - dl.acm.org
Gamification, defined as the use of game elements in non game situations, is a widely used
method to foster learner engagement and motivation. It is generally accepted that in order to …

[PDF][PDF] To tailor or not to tailor gamification? An analysis of the impact of tailored game elements on learners' behaviours and motivation

S Hallifax, E Lavoué, A Serna - hal.science
Gamification, defined as the use of game elements in non game situations, is a widely used
method to foster learner engagement and motivation. It is generally accepted that in order to …