[HTML][HTML] Active learning augmented reality for STEAM education—A case study

J Jesionkowska, F Wild, Y Deval - Education Sciences, 2020 - mdpi.com
Immersive technologies are rapidly transforming the field of education. Amongst them,
Augmented Reality (AR) has shown promise as a resource, particularly for education in …

[引用][C] Active Learning Augmented Reality for STEAM Education-A Case Study

J Jesionkowska, F Wild, Y Deval - Education Sciences (Web), 2020 - jglobal.jst.go.jp
Active Learning Augmented Reality for STEAM Education-A Case Study | Article Information
| J-GLOBAL Art J-GLOBAL ID:202102269298050393 Reference number:21A0904621 …

Active Learning Augmented Reality for STEAM Education--A Case Study.

J Jesionkowska, F Wild, Y Deval - Education Sciences, 2020 - go.gale.com
Immersive technologies are rapidly transforming the field of education. Amongst them,
Augmented Reality (AR) has shown promise as a resource, particularly for education in …

Active Learning Augmented Reality for STEAM Education—A Case Study.

J Jesionkowska, F Wild, Y Deval - Education Sciences, 2020 - search.ebscohost.com
Immersive technologies are rapidly transforming the field of education. Amongst them,
Augmented Reality (AR) has shown promise as a resource, particularly for education in …

[PDF][PDF] Active Learning Augmented Reality for STEAM Education—A Case Study

J Jesionkowska, F Wild, Y Deval - academia.edu
Immersive technologies are rapidly transforming the field of education. Amongst them,
Augmented Reality (AR) has shown promise as a resource, particularly for education in …

[PDF][PDF] Active Learning Augmented Reality for STEAM Education—A Case Study

J Jesionkowska, F Wild, Y Deval - researchgate.net
Immersive technologies are rapidly transforming the field of education. Amongst them,
Augmented Reality (AR) has shown promise as a resource, particularly for education in …

Active Learning Augmented Reality for STEAM Education--A Case Study.

J Jesionkowska, F Wild, Y Deval - Education Sciences, 2020 - ERIC
Immersive technologies are rapidly transforming the field of education. Amongst them,
Augmented Reality (AR) has shown promise as a resource, particularly for education in …

Active Learning Augmented Reality for STEAM Education—A Case Study

J Jesionkowska, F Wild, Y Deval - Education Sciences, 2020 - search.proquest.com
Immersive technologies are rapidly transforming the field of education. Amongst them,
Augmented Reality (AR) has shown promise as a resource, particularly for education in …

Active Learning Augmented Reality for STEAM Education—A Case Study

J Jesionkowska, F Wild, Y Deval - Education Sciences, 2020 - oro.open.ac.uk
Immersive technologies are rapidly transforming the field of education. Amongst them,
Augmented Reality (AR) has shown promise as a resource, particularly for education in …

[PDF][PDF] Active Learning Augmented Reality for STEAM Education—A Case Study

J Jesionkowska, F Wild, Y Deval - pdfs.semanticscholar.org
Immersive technologies are rapidly transforming the field of education. Amongst them,
Augmented Reality (AR) has shown promise as a resource, particularly for education in …