J Woodcock, MR Johnson - 2018 - econpapers.repec.org
'Gamification'is understood as the application of game systems–competition, rewards, quantifying player/user behaviour–into non-game domains, such as work, productivity and …
J Woodcock, MR Johnson - Sociological Review, 2017 - ora.ox.ac.uk
'Gamification'is understood as the application of game systems–competition, rewards, quantifying player/user behaviour–into non-game domains, such as work, productivity and …
'Gamification'is understood as the application of game systems–competition, rewards, quantifying player/user behaviour–into non-game domains, such as work, productivity and …
Abstract 'Gamification'is understood as the application of game systems–competition, rewards, quantifying player/user behaviour–into non-game domains, such as work …
J Woodcock, MR Johnson - The Sociological Review, 2018 - oro.open.ac.uk
'Gamification'is understood as the application of game systems–competition, rewards, quantifying player/user behaviour–into non-game domains, such as work, productivity and …
Abstract 'Gamification'is understood as the application of game systems–competition, rewards, quantifying player/user behaviour–into non-game domains, such as work …
Abstract 'Gamification'is understood as the application of game systems–competition, rewards, quantifying player/user behaviour–into non-game domains, such as work …
J Woodcock, MR Johnson - Sociological Review, 2018 - search.ebscohost.com
Abstract 'Gamification'is understood as the application of game systems–competition, rewards, quantifying player/user behaviour–into non-game domains, such as work …
J Woodcock, MR Johnson - Sociological Review, 2018 - eprints.lse.ac.uk
'Gamification'is understood as the application of game systems–competition, rewards, quantifying player/user behaviour–into non-game domains, such as work, productivity and …