We present a hybrid of the shadow map and shadow volume approaches which does not have these difficulties, and leverages high-performance polygon rendering. The scene is …
We present a hybrid of the shadow map and shadow volume approaches which does not have these difficulties, and leverages high-performance polygon rendering. The scene is …
We present a hybrid of the shadow map and shadow volume approaches which does not have these difficulties, and leverages high-performance polygon rendering. The scene is …
We present a hybrid of the shadow map and shadow volume approaches which does not have these difficulties, and leverages high-performance polygon rendering. The scene is …
We present a hybrid of the shadow map and shadow volume approaches which does not have these difficulties, and leverages high-performance polygon rendering. The scene is …
MD McCOOL - ACM Transactions on Graphics, 2000 - scholar.archive.org
We present a hybrid of the shadow map and shadow volume approaches which does not have these difficulties and leverages high-performance polygon rendering. The scene is …
We present a hybrid of the shadow map and shadow volume approaches which does not have these difficulties, and leverages high-performance polygon rendering. The scene is …
We present a hybrid of the shadow map and shadow volume approaches which does not have these difficulties, and leverages high-performance polygon rendering. The scene is …
We present a hybrid of the shadow map and shadow volume approaches which does not have these difficulties, and leverages high-performance polygon rendering. The scene is …