T Jehaes, D De Vleeschauwer, T Coppens… - 2003 - scholar.archive.org
The end-to-end delay (also referred to as latency) experienced by gaming users has a significant impact on the quality of online games. In this paper we concentrate on the delay …
T Jehaes, D De Vleeschauwer, T Coppens… - 2003 - academia.edu
The end-to-end delay (also referred to as latency) experienced by gaming users has a significant impact on the quality of online games. In this paper we concentrate on the delay …
T Jehaes, D De Vleeschauwer, T Coppens… - 2003 - Citeseer
The end-to-end delay (also referred to as latency) experienced by gaming users has a significant impact on the quality of online games. In this paper we concentrate on the delay …
T Jehaes, D De Vleeschauwer, T Coppens… - 2003 - researchgate.net
The end-to-end delay (also referred to as latency) experienced by gaming users has a significant impact on the quality of online games. In this paper we concentrate on the delay …
T Jehaes, D De Vleeschauwer, T Coppens… - 2003 - academia.edu
The end-to-end delay (also referred to as latency) experienced by gaming users has a significant impact on the quality of online games. In this paper we concentrate on the delay …
T Jehaes, D De Vleeschauwer, T Coppens… - 2003 - scholar.archive.org
The end-to-end delay (also referred to as latency) experienced by gaming users has a significant impact on the quality of online games. In this paper we concentrate on the delay …
[引用][C]Access network delay in networked games
T JEHAES, D de Vleeschauwer, T Coppens… - 2003 - ACM Press