Watching us play: Postures and platforms of live streaming

A Walker - Surveillance & Society, 2014 - ojs.library.queensu.ca
Abstract In this article, Austin Walker discusses streaming, the practice of broadcasting the
gameplay footage. Providing a brief analysis of the range of streaming practices, Walker …

[PDF][PDF] Watching Us Play: Postures and Platforms of Live Streaming

A Walker - Surveillance & Society, 2014 - ojs.library.queensu.ca
“For a while,” argues game designer Frank Lantz,“the idea that games were about social
interaction got left beside”(2010). Lantz's concern is grounded in a theoretical history that …

[PDF][PDF] Watching Us Play: Postures and Platforms of Live Streaming

A Walker - Surveillance & Society, 2014 - scholar.archive.org
“For a while,” argues game designer Frank Lantz,“the idea that games were about social
interaction got left beside”(2010). Lantz's concern is grounded in a theoretical history that …

Watching Us Play: Postures and Platforms of Live Streaming

A Walker - Surveillance & Society, 2014 - search.proquest.com
For a while, argues game designer Frank Lantz, the idea that games were about social
interaction got left beside. Lantz's concern is grounded in a theoretical history that sees play …

[PDF][PDF] Watching Us Play: Postures and Platforms of Live Streaming

A Walker - Surveillance & Society, 2014 - Citeseer
“For a while,” argues game designer Frank Lantz,“the idea that games were about social
interaction got left beside”(2010). Lantz's concern is grounded in a theoretical history that …

[PDF][PDF] Watching Us Play: Postures and Platforms of Live Streaming

A Walker - Surveillance & Society, 2014 - pdfs.semanticscholar.org
“For a while,” argues game designer Frank Lantz,“the idea that games were about social
interaction got left beside”(2010). Lantz's concern is grounded in a theoretical history that …

[PDF][PDF] Watching Us Play: Postures and Platforms of Live Streaming

A Walker - Surveillance & Society, 2014 - scholar.archive.org
“For a while,” argues game designer Frank Lantz,“the idea that games were about social
interaction got left beside”(2010). Lantz's concern is grounded in a theoretical history that …