Evaluating pedestrian interaction preferences with a game theoretic autonomous vehicle in virtual reality

F Camara, P Dickinson, C Fox - … research part F: traffic psychology and …, 2021 - Elsevier
Localisation and navigation of autonomous vehicles (AVs) in static environments are now
solved problems, but how to control their interactions with other road users in mixed traffic …

Evaluating pedestrian interaction preferences with a game theoretic autonomous vehicle in virtual reality

F Camara, P Dickinson, C Fox - … research part F: traffic psychology and …, 2021 - safetylit.org
Localisation and navigation of autonomous vehicles (AVs) in static environments are now
solved problems, but how to control their interactions with other road users in mixed traffic …

Evaluating pedestrian interaction preferences with a game theoretic autonomous vehicle in virtual reality

F Camara, P Dickinson, C Fox - … Research Part F: Traffic …, 2021 - ui.adsabs.harvard.edu
Pedestrian crossing behaviour with a game theoretic autonomous vehicle (AV). Paper
shows the importance of virtual reality (VR) for pedestrian behaviour study. First attempt to …

[PDF][PDF] Evaluating Pedestrian Interaction Preferences with a Game Theoretic Autonomous Vehicle in Virtual Reality

F Camara, P Dickinson, C Fox - academia.edu
Localisation and navigation of autonomous vehicles (AVs) in static environments are now
solved 1 problems, but how to control their interactions with other road users in mixed traffic …

Evaluating Pedestrian Interaction Preferences with a Game Theoretic Autonomous Vehicle in Virtual Reality

F Camara, P Dickinson, C Fox - 2021 - repository.lincoln.ac.uk
Localisation and navigation of autonomous vehicles (AVs) in static environments are now
solvedproblems, but how to control their interactions with other road users in mixed traffic …

Evaluating pedestrian interaction preferences with a game theoretic autonomous vehicle in virtual reality

F Camara, P Dickinson, C Fox - … Research Part F: Traffic …, 2021 - eprints.whiterose.ac.uk
Localisation and navigation of autonomous vehicles (AVs) in static environments are now
solved problems, but how to control their interactions with other road users in mixed traffic …

Evaluating pedestrian interaction preferences with a game theoretic autonomous vehicle in virtual reality

F Camara, P Dickinson, C Fox - … Research Part F: Traffic Psychology and …, 2021 - trid.trb.org
Localisation and navigation of autonomous vehicles (AVs) in static environments are now
solved problems, but how to control their interactions with other road users in mixed traffic …

Evaluating pedestrian interaction preferences with a game theoretic autonomous vehicle in virtual reality

F Camara, P Dickinson, C Fox - Transportation Research Part F …, 2021 - pure.york.ac.uk
Localisation and navigation of autonomous vehicles (AVs) in static environments are now
solved problems, but how to control their interactions with other road users in mixed traffic …

Evaluating pedestrian interaction preferences with a game theoretic autonomous vehicle in virtual reality

F Camara, P Dickinson, C Fox - … research part F: traffic psychology and …, 2021 - safetylit.org
Localisation and navigation of autonomous vehicles (AVs) in static environments are now
solved problems, but how to control their interactions with other road users in mixed traffic …

Evaluating Pedestrian Interaction Preferences with a Game Theoretic Autonomous Vehicle in Virtual Reality

F Camara, P Dickinson, C Fox - 2021 - repository.lincoln.ac.uk
Localisation and navigation of autonomous vehicles (AVs) in static environments are now
solvedproblems, but how to control their interactions with other road users in mixed traffic …