Craft an iron sword: Dynamically generating interactive game characters by prompting large language models tuned on code

R Volum, S Rao, M Xu, G DesGarennes… - Proceedings of the …, 2022 - aclanthology.org
Abstract Non-Player Characters (NPCs) significantly enhance the player experience in many
games. Historically, players' interactions with NPCs have tended to be highly scripted, to be …

[PDF][PDF] Craft an Iron Sword: Dynamically Generating Interactive Game Characters by Prompting Large Language Models Tuned on Code

RVSRMXGDG ChrisBrockett, BVDOD Akanksha… - scholar.archive.org
Abstract Non-Player Characters (NPCs) significantly enhance the player experience in many
games. Historically, players' interactions with NPCs have tended to be highly scripted, to be …

Craft an Iron Sword: Dynamically Generating Interactive Game Characters by Prompting Large Language Models Tuned on Code

R Volum, S Rao, M Xu, GA DesGarennes… - The Third Wordplay … - openreview.net
Non-Player Characters (NPCs) significantly enhance the player experience in many games.
Historically, players' interactions with NPCs have tended to be highly scripted, to be limited …