The effect of apparent latency on simulator sickness while using a see-through helmet-mounted display: Reducing apparent latency with predictive compensation

TJ Buker, DA Vincenzi, JE Deaton - Human factors, 2012 - journals.sagepub.com
Objective: The aim of this study was to determine the effect of head movement frequency
and predictive compensation on (a) latency produced in a monocular see-through helmet …

[PDF][PDF] of the Human Factors and

TJ Buker, DA Vincenzi, JE Deaton - Human Factors: The Journal of …, 2012 - academia.edu
Objective: The aim of this study was to determine the effect of head movement frequency
and predictive compensation on (a) latency produced in a monocular seethrough helmet …

The effect of apparent latency on simulator sickness while using a see-through helmet-mounted display: reducing apparent latency with predictive compensation.

TJ Buker, DA Vincenzi, JE Deaton - Human Factors, 2012 - europepmc.org
Objective The aim of this study was to determine the effect of head movement frequency and
predictive compensation on (a) latency produced in a monocular see-through helmet …

The Effect of Apparent Latency on Simulator Sickness While Using a See-Through Helmet-Mounted Display: Reducing Apparent Latency With Predictive …

TJ Buker, DA Vincenzi, JE Deaton - Human Factors, 2012 - search.ebscohost.com
Objective: The aim of this study was to determine the effect of head movement frequency
and predictive compensation on (a) latency produced in a monocular see-through helmet …

The Effect of Apparent Latency on Simulator Sickness While Using a See-Through Helmet-Mounted Display

TJ Buker, DA Vincenzi, JE Deaton - Human Factors: The Journal of the …, 2012 - cir.nii.ac.jp
抄録< jats: p> Objective: The aim of this study was to determine the effect of head movement
frequency and predictive compensation on (a) latency produced in a monocular see-through …

The effect of apparent latency on simulator sickness while using a see-through helmet-mounted display: reducing apparent latency with predictive compensation

TJ Buker, DA Vincenzi, JE Deaton - Human factors, 2012 - pubmed.ncbi.nlm.nih.gov
Objective The aim of this study was to determine the effect of head movement frequency and
predictive compensation on (a) latency produced in a monocular see-through helmet …

[引用][C] The Effect of Apparent Latency on Simulator Sickness While Using a See-Through Helmet-Mounted Display: Reducing Apparent Latency With Predictive …

TJ BUKER, DA VINCENZI, JE DEATON - Human factors, 2012 - pascal-francis.inist.fr
The Effect of Apparent Latency on Simulator Sickness While Using a See-Through Helmet-Mounted
Display: Reducing Apparent Latency With Predictive Compensation CNRS Inist Pascal-Francis …

The effect of apparent latency on simulator sickness while using a see-through helmet-mounted display: reducing apparent latency with predictive compensation

TJ Buker, DA Vincenzi, JE Deaton - Human factors, 2012 - safetylit.org
OBJECTIVE: The aim of this study was to determine the effect of head movement frequency
and predictive compensation on (a) latency produced in a monocular see-through helmet …

[PDF][PDF] of the Human Factors and

TJ Buker, DA Vincenzi, JE Deaton - Human Factors: The Journal …, 2012 - researchgate.net
Objective: The aim of this study was to determine the effect of head movement frequency
and predictive compensation on (a) latency produced in a monocular seethrough helmet …

The effect of apparent latency on simulator sickness while using a see-through helmet-mounted display: reducing apparent latency with predictive compensation

TJ Buker, DA Vincenzi, JE Deaton - Human factors, 2012 - safetylit.org
OBJECTIVE: The aim of this study was to determine the effect of head movement frequency
and predictive compensation on (a) latency produced in a monocular see-through helmet …