SLAMCast: Large-scale, real-time 3D reconstruction and streaming for immersive multi-client live telepresence

P Stotko, S Krumpen, MB Hullin… - IEEE transactions on …, 2019 - ieeexplore.ieee.org
Real-time 3D scene reconstruction from RGB-D sensor data, as well as the exploration of
such data in VR/AR settings, has seen tremendous progress in recent years. The …

SLAMCast: Large-Scale, Real-Time 3D Reconstruction and Streaming for Immersive Multi-Client Live Telepresence

P Stotko, S Krumpen, MB Hullin… - IEEE transactions …, 2019 - pubmed.ncbi.nlm.nih.gov
Real-time 3D scene reconstruction from RGB-D sensor data, as well as the exploration of
such data in VR/AR settings, has seen tremendous progress in recent years. The …

SLAMCast: Large-Scale, Real-Time 3D Reconstruction and Streaming for Immersive Multi-Client Live Telepresence.

P Stotko, S Krumpen, MB Hullin… - IEEE Transactions on …, 2019 - europepmc.org
Real-time 3D scene reconstruction from RGB-D sensor data, as well as the exploration of
such data in VR/AR settings, has seen tremendous progress in recent years. The …

[引用][C] SLAMCast: Large-Scale, Real-Time 3D Reconstruction and Streaming for Immersive Multi-Client Live Telepresence

P Stotko, S Krumpen, MB Hullin, M Weinmann… - IEEE Transactions on …, 2019 - cir.nii.ac.jp
SLAMCast: Large-Scale, Real-Time 3D Reconstruction and Streaming for Immersive Multi-Client
Live Telepresence | CiNii Research CiNii 国立情報学研究所 学術情報ナビゲータ[サイニィ] 詳細へ …

Efficient 3D Reconstruction and Streaming for Group-Scale Multi-Client Live Telepresence

P Stotko, S Krumpen, M Weinmann, R Klein - arXiv e-prints, 2019 - ui.adsabs.harvard.edu
Sharing live telepresence experiences for teleconferencing or remote collaboration receives
increasing interest with the recent progress in capturing and AR/VR technology. Whereas …

SLAMCast: Large-Scale, Real-Time 3D Reconstruction and Streaming for Immersive Multi-Client Live Telepresence

P Stotko, S Krumpen, MB Hullin, M Weinmann… - arXiv preprint arXiv …, 2018 - arxiv.org
Real-time 3D scene reconstruction from RGB-D sensor data, as well as the exploration of
such data in VR/AR settings, has seen tremendous progress in recent years. The …

[PDF][PDF] SLAMCast: Large-Scale, Real-Time 3D Reconstruction and Streaming for Immersive Multi-Client Live Telepresence–Supplemental Material

P Stotko, S Krumpen, MB Hullin, M Weinmann, R Klein - 2019 - cg.cs.uni-bonn.de
In the scope of this supplemental material, we provide further implementation details of the
components of our framework in order to facilitate its reproducibility. In this context, we also …

SLAMCast: Large-Scale, Real-Time 3D Reconstruction and Streaming for Immersive Multi-Client Live Telepresence

P Stotko, S Krumpen, MB Hullin… - IEEE Transactions on …, 2019 - computer.org
Real-time 3D scene reconstruction from RGB-D sensor data, as well as the exploration of
such data in VR/AR settings, has seen tremendous progress in recent years. The …

SLAMCast: Large-Scale, Real-Time 3D Reconstruction and Streaming for Immersive Multi-Client Live Telepresence

P Stotko, S Krumpen, MB Hullin, M Weinmann, R Klein - pdfs.semanticscholar.org
1. Efficient 3D reconstruction for multi-client telepresence 2. The first thread-safe GUP hash
map• Concurrent retrieval, insertion, removal entries 3. Low bandwidth remote connection 4 …

Efficient 3D Reconstruction and Streaming for Group-Scale Multi-Client Live Telepresence

P Stotko, S Krumpen, M Weinmann… - 2019 IEEE International …, 2019 - ieeexplore.ieee.org
Sharing live telepresence experiences for teleconferencing or remote collaboration receives
increasing interest with the recent progress in capturing and AR/VR technology. Whereas …