Examining Students' Perceived Competence, Gender, and Ethnicity in a Digital STEM Learning Game

G Smith, C Fulwider, Z Liu, X Lu… - International Journal of …, 2022 - igi-global.com
The present study explores how gender, ethnicity, and performance-based perceived
competence impact students' learning, performance, and enjoyment from playing a digital …

[PDF][PDF] Examining Students' Perceived Competence, Gender, and Ethnicity in a Digital STEM Learning Game

G Smith, C Fulwider, Z Liu, X Lu, VJ Shute, J Li - 2022 - liulukas.com
The present study explores how gender, ethnicity, and performance-based perceived
competence impact students' learning, performance, and enjoyment from playing a digital …

[PDF][PDF] Examining Students' Perceived Competence, Gender, and Ethnicity in a Digital STEM Learning Game

G Smith, C Fulwider, Z Liu, X Lu, VJ Shute, J Li - 2022 - researchgate.net
The present study explores how gender, ethnicity, and performance-based perceived
competence impact students' learning, performance, and enjoyment from playing a digital …

Examining Students' Perceived Competence, Gender, and Ethnicity in a Digital STEM Learning Game.

G Smith, C Fulwider, Z Liu, X Lu, VJ Shute, J Li - International Journal of …, 2022 - ERIC
The present study explores how gender, ethnicity, and performance-based perceived
competence impact students' learning, performance, and enjoyment from playing a digital …

[PDF][PDF] Examining Students' Perceived Competence, Gender, and Ethnicity in a Digital STEM Learning Game

G Smith, C Fulwider, Z Liu, X Lu, VJ Shute, J Li - 2022 - myweb.fsu.edu
The present study explores how gender, ethnicity, and performance-based perceived
competence impact students' learning, performance, and enjoyment from playing a digital …

[PDF][PDF] Examining Students' Perceived Competence, Gender, and Ethnicity in a Digital STEM Learning Game

G Smith, C Fulwider, Z Liu, X Lu, VJ Shute, J Li - 2022 - researchgate.net
The present study explores how gender, ethnicity, and performance-based perceived
competence impact students' learning, performance, and enjoyment from playing a digital …