A link between worlds: Towards a conceptual framework for bridging player and learner roles in gamified collaborative learning contexts

SS Borges, R Mizoguchi, VHS Durelli… - Advances in Social …, 2016 - Springer
Gamification has been widely used in education with mixed results. Some empirical findings
indicate that gamification can increase motivation and engagement in students; other …

A Link Between Worlds: Towards a Conceptual Framework for Bridging Player and Learner Roles in Gamified Collaborative Learning Contexts

II Bittencourt, S Isotani - … , CARE 2016, Singapore, May 9, 2016 …, 2017 - books.google.com
Gamification has been widely used in education with mixed results. Some empirical findings
indicate that gamification can increase motivation and engagement in students; other …

A Link Between Worlds: Towards a Conceptual Framework for Bridging Player and Learner Roles in Gamified Collaborative Learning Contexts

II Bittencourt, S Isotani - 2016 - Springer
Gamification has been widely used in education with mixed results. Some empirical findings
indicate that gamification can increase motivation and engagement in students; other …

[PDF][PDF] A Link Between Worlds: Towards a Conceptual Framework for Bridging Player and Learner Roles in Gamified Collaborative Learning Contexts

II Bittencourt, S Isotani - Advances in Social Computing and …, 2016 - ndl.ethernet.edu.et
Gamification has been widely used in education with mixed results. Some empirical findings
indicate that gamification can increase motivation and engagement in students; other …