On the performance of OnLive thin client games

M Claypool, D Finkel, A Grant, M Solano - Multimedia systems, 2014 - Springer
Computer games stand to benefit from “cloud” technology by doing heavy-weight, graphics-
intensive computations at the server, sending only the visual game frames down to a thin …

[PDF][PDF] On the performance of OnLive thin client games

M Claypool, D Finkel, A Grant, M Solano - academia.edu
Computer games stand to benefit from ''cloud''technology by doing heavy-weight, graphics-
intensive computations at the server, sending only the visual game frames down to a thin …

[PDF][PDF] On the Performance of OnLive Thin Client Games

M Claypool, D Finkel, A Grant, M Solano - cs.wpi.edu
Computer games stand to benefit from “cloud” technology by doing heavy-weight, graphics-
intensive computations at the server, sending only the visual game frames down to a thin …

On the performance of OnLive thin client games.

M Claypool, D Finkel, A Grant… - Multimedia Systems, 2014 - search.ebscohost.com
Computer games stand to benefit from'cloud'technology by doing heavy-weight, graphics-
intensive computations at the server, sending only the visual game frames down to a thin …

On the performance of OnLive thin client games

M Claypool, D Finkel, A Grant, M Solano - Multimedia Systems, 2014 - infona.pl
Computer games stand to benefit from “cloud” technology by doing heavy-weight, graphics-
intensive computations at the server, sending only the visual game frames down to a thin …

On the performance of OnLive thin client games

M Claypool, D Finkel, A Grant, M Solano - Multimedia Systems, 2014 - dl.acm.org
Computer games stand to benefit from" cloud" technology by doing heavy-weight, graphics-
intensive computations at the server, sending only the visual game frames down to a thin …

[引用][C] On the performance of OnLive thin client games

M CLAYPOOL, D FINKEL, A GRANT… - Multimedia …, 2014 - pascal-francis.inist.fr
On the performance of OnLive thin client games CNRS Inist Pascal-Francis CNRS Pascal
and Francis Bibliographic Databases Simple search Advanced search Search by …

On the Performance of OnLive Thin Client Games

M Claypool, D Finkel, A Grant, M Solano - assets.pubpub.org
Computer games stand to benefit from “cloud” technology by doing heavy-weight, graphics-
intensive computations at the server, sending only the visual game frames down to a thin …

[引用][C] On the performance of OnLive thin client games

M CLAYPOOL, D FINKEL, A GRANT, M SOLANO - Multimedia systems, 2014 - Springer

[引用][C] On the performance of OnLive thin client games

M Claypool, D Finkel, A Grant, M Solano - Multimedia systems, 2014 - Springer