[PDF][PDF] Gamification in E-Learning: Introducing Gamified Design Elements into E-Learning Systems.

A Bernik - 2015 - academia.edu
Gamification is the usage of game mechanics, dynamics, aesthetics and game thinking in
non-game systems. Its main objective is to increase user's motivation, experience and …

Gamification in e-learning: introducing gamified design elements into e-learning systems

D Strmečki, A Bernik, D Radošević - Journal of Computer Sciences, 2015 - croris.hr
Sažetak Gamification is the usage of game mechanics, dynamics, aesthetics and game
thinking in non-game systems. Its main objective is to increase user's motivation, experience …

[PDF][PDF] Gamification in E-Learning: Introducing Gamified Design Elements into E-Learning Systems

D Strmečki, A Bernik, D Radošević - 2015 - gpml.foi.hr
Gamification is the usage of game mechanics, dynamics, aesthetics and game thinking in
non-game systems. Its main objective is to increase user's motivation, experience and …

[PDF][PDF] Gamification in E-Learning: Introducing Gamified Design Elements into E-Learning Systems

D Strmečki, A Bernik, D Radošević - 2015 - generativeprogramming.com
Gamification is the usage of game mechanics, dynamics, aesthetics and game thinking in
non-game systems. Its main objective is to increase user's motivation, experience and …

[PDF][PDF] Gamification in E-Learning: Introducing Gamified Design Elements into E-Learning Systems

D Strmečki, A Bernik, D Radošević - 2015 - researchgate.net
Gamification is the usage of game mechanics, dynamics, aesthetics and game thinking in
non-game systems. Its main objective is to increase user's motivation, experience and …

[PDF][PDF] Gamification in E-Learning: Introducing Gamified Design Elements into E-Learning Systems

D Strmečki, A Bernik, D Radošević - 2015 - lana.foi.hr
Gamification is the usage of game mechanics, dynamics, aesthetics and game thinking in
non-game systems. Its main objective is to increase user's motivation, experience and …

[PDF][PDF] Gamification in E-Learning: Introducing Gamified Design Elements into E-Learning Systems

D Strmečki, A Bernik, D Radošević - 2015 - pdfs.semanticscholar.org
Gamification is the usage of game mechanics, dynamics, aesthetics and game thinking in
non-game systems. Its main objective is to increase user's motivation, experience and …

[PDF][PDF] Gamification in E-Learning: Introducing Gamified Design Elements into E-Learning Systems

D Strmečki, A Bernik, D Radošević - 2015 - scholar.archive.org
Gamification is the usage of game mechanics, dynamics, aesthetics and game thinking in
non-game systems. Its main objective is to increase user's motivation, experience and …

[PDF][PDF] Gamification in E-Learning: Introducing Gamified Design Elements into E-Learning Systems

D Strmečki, A Bernik, D Radošević - 2015 - bib.irb.hr
Gamification is the usage of game mechanics, dynamics, aesthetics and game thinking in
non-game systems. Its main objective is to increase user's motivation, experience and …

Gamification in e-learning: introducing gamified design elements into e-learning systems

D Strmečki, A Bernik, D Radošević - Journal of Computer Sciences, 2015 - croris.hr
Sažetak Gamification is the usage of game mechanics, dynamics, aesthetics and game
thinking in non-game systems. Its main objective is to increase user's motivation, experience …