Evolution and evaluation of the model-view-controller architecture in games

T Ollsson, D Toll, A Wingkvist… - 2015 IEEE/ACM 4th …, 2015 - ieeexplore.ieee.org
In game software it is important to separate game play code from rendering code to ease
transitions to new technologies or different platforms. The architectural pattern Model-View …

Evolution and Evaluation of the Model-View-Controller Architecture in Games

T Ollsson, D Toll, A Wingkvist, M Ericsson - 2015 IEEE/ACM 4th International … - infona.pl
In game software it is important to separate game play code from rendering code to ease
transitions to new technologies or different platforms. The architectural pattern Model-View …

Evolution and Evaluation of the Model-View-Controller Architecture in Games

T Olsson, D Toll, A Wingkvist… - 2015 IEEE/ACM 4th …, 2015 - diva-portal.org
In game software it is important to separate game play code from rendering code to ease
transitions to new technologies or different platforms. The architectural pattern Model-View …

Evolution and evaluation of the model-view-controller architecture in games

T Olsson, D Toll, A Wingkvist, M Ericsson - Proceedings of the Fourth …, 2015 - dl.acm.org
In game software it is important to separate gameplay code from rendering code to ease
transitions to new technologies or different platforms. The architectural pattern Model-View …

Evolution and Evaluation of the Model-View-Controller Architecture in Games

T Ollsson, D Toll, A Wingkvist, M Ericsson - … of the 2015 IEEE/ACM 4th …, 2015 - dl.acm.org
In game software it is important to separate game play code from rendering code to ease
transitions to new technologies or different platforms. The architectural pattern Model-View …