[HTML][HTML] Gamification in e-learning and sustainability: A theoretical framework

RP Oliveira, CG Souza, AC Reis, WM Souza - Sustainability, 2021 - mdpi.com
Progress in communication technologies and social isolation caused by the COVID-19
pandemic have supported the acceptance of e-learning. In the e-learning context …

Gamification in E-Learning and Sustainability: A Theoretical Framework.

RP Oliveira, CG Souza, AC Reis… - Sustainability (2071 …, 2021 - search.ebscohost.com
Progress in communication technologies and social isolation caused by the COVID-19
pandemic have supported the acceptance of e-learning. In the e-learning context …

Gamification in E-Learning and Sustainability: A Theoretical Framework

RP Oliveira, CG de Souza, AC Reis… - …, 2021 - econpapers.repec.org
Progress in communication technologies and social isolation caused by the COVID-19
pandemic have supported the acceptance of e-learning. In the e-learning context …

Gamification in E-Learning and Sustainability: A Theoretical Framework

RP Oliveira, CG de Souza, A da Cunha Reis… - …, 2021 - search.proquest.com
Progress in communication technologies and social isolation caused by the COVID-19
pandemic have supported the acceptance of e-learning. In the e-learning context …

Gamification in E-Learning and Sustainability: A Theoretical Framework

RP Oliveira, CG de Souza, A da Cunha Reis… - …, 2021 - ideas.repec.org
Progress in communication technologies and social isolation caused by the COVID-19
pandemic have supported the acceptance of e-learning. In the e-learning context …