Edge computing for interactive media and video streaming

K Bilal, A Erbad - … Second International Conference on Fog and …, 2017 - ieeexplore.ieee.org
Video streaming and computer games are among the most popular and highest bandwidth
consuming media in the Internet. Video contents consume around 70% of the total …

[引用][C] Edge computing for interactive media and video streaming

K Bilal, A Erbad - 2017 Second International Conference on Fog and …, 2017 - cir.nii.ac.jp
Edge computing for interactive media and video streaming | CiNii Research CiNii 国立情報学
研究所 学術情報ナビゲータ[サイニィ] 詳細へ移動 検索フォームへ移動 論文・データをさがす 大学 …

[PDF][PDF] Edge Computing for Interactive Media and Video Streaming

K Bilal, A Erbad - researchgate.net
Video streaming and computer games are among the most popular and highest bandwidth
consuming media in the Internet. Video contents consume around 70% of the total …

Edge computing for interactive media and video streaming

K Bilal, A Erbad - 2017 - qspace.qu.edu.qa
Video streaming and computer games are among the most popular and highest bandwidth
consuming media in the Internet. Video contents consume around 70% of the total …

Edge computing for interactive media and video streaming

K Bilal, A Erbad - 2017 - qspace.qu.edu.qa
Video streaming and computer games are among the most popular and highest bandwidth
consuming media in the Internet. Video contents consume around 70% of the total …