… Do points, badges and leaderboard increase learning and activity: A quasi-experiment on the effects of gamification. In Proceedings of the 23rd international conference on computers …
… had significant starting learning tasks, learning taskscompletion times, speaking times, a … leaderboard increase learning and activity: A quasi-experiment on the effects of gamification. In …
… , gamification, hinging on the strategic infusion of game elements such as points, badges, leaderboards, … The study also found that gamification increased learners’ intention to adopt pro…
… The goal of the study is to identify global policy trends in … , informal and open learning settings for sustainable economic … development objectives and the high international rankings of …
… The purpose of the present study is to investigate … study aims at comparing which mobile application is more effective for students’ vocabulary acquisition. In addition, the present study …
… Reinforcing international students’ language skills for disaster preparedness: A case study of gamification that utilizes augmented reality technology. Digital Games and Language …
… in executing self-control affect the goalsetting. Moreover, the goal plays an essential role in accomplishing subsequent decision tasks by changing the attitudes and selective attention …
… data analysis in this study reveals that level challenges and leaderboard could effectively promote … in this study. Overall speaking, discussion learning, IPCS, and gamification incentive …
… The purpose of this study was to empirically analyze the comparison between two gamified-… Gamification through leaderboards: An empirical study in engineering education. Computer …