MMOGs as Learning Environments: An Ecological Journey into" Quest Atlantis" and" The Sims Online"

M Young, PG Schrader, D Zheng - Innovate: Journal of online …, 2006 - learntechlib.org
Abstract Michael Young, PG Schrader, and Dongping Zheng use the concepts of ecological
psychology to examine how massively multiplayer online games (MMOGs) promote specific …

[图书][B] Playing Video Games

R Seigel - 2019 - books.google.com
While video games were traditionally for entertainment only, they are now becoming a
teaching tool in the classroom. They can help to develop a person's focus and concentration …

[PDF][PDF] Book review–Good video games+ good learning: Collected essays on video games, learning and literacy

S Stoerger - The International Review of Research in Open and …, 2007 - irrodl.org
A common 'technology'associated with traditional educational environments is the
chalkboard. The teacher stands in front of it and lectures to the students sitting in the …

Educational Video Games: From the Classics We Love to the Newest on the Market.

C Lamphere - Online Searcher, 2021 - go.gale.com
While parents and educators agree that technology in the classroom is a necessity, they
disagree as to the educational value of video games. At one point, classroom use of reel-to …

[PDF][PDF] Tashia Morgridge Professor of Reading University of Wisconsin-Madison 225 N. Mills St. Madison, WI 53706 jgee@ education. wisc. edu

JP Gee - academia.edu
Many good computer and video games, games like Deus Ex, The Elder Scrolls III:
Morrowind, or Rise of Nations, are long, complex, and difficult, especially for beginners [from …

Games+ Learning+ Society (GLS) Conference 10.0

A Ochsner - kilthub.cmu.edu
This is the third volume of the annual proceedings for the Games+ Learning+ Society (GLS).
The GLS conference is a premier event for those from both academia and industry interested …

VIDEO GAMES

T Postle - degruyter.com
The terms video game, computer game, and digital game have increasingly become
conflated. What have traditionally been called video games–that is, games played via a …

Games+ Learning+ Society (GLS) Conference 9.0

CC Williams - kilthub.cmu.edu
This is the third volume of the annual proceedings for the Games+ Learning+ Society (GLS).
The GLS conference is a premier event for those from both academia and industry interested …

[引用][C] 所有看版列表>> 看版資訊>> GBeL>> Read Post

[引用][C] HUM101: LC9 December 5, 2011 Videogames v. Books Videogames have become a large component of people's lives, especially amount young people …

D Abraham - 2011