[PDF][PDF] 目[, U 葛ⅢeS

ねy - uwstout.edu
… is that students actually wish to have computer gaming as an … dates, the students will also
have to engage in problem-solving … similar to the survey on video game playing and attitudes …

[HTML][HTML] 跨界经纬| Transmedia Storytelling and Literacy Instruction

ST SLOTA, MF YOUNG, W O'BYRNE, K BALLESTRINI - freewechat.com
… , visit the learning and gaming page of The Pericles Group (… , language use, and problem
solving. He wanted to identify ways … and students are thinking more broadly about how we can

[PDF][PDF] Augmented Reality in Foreign Language Education: A Review of Empirical Studies (增强现实技术在外语教学中的应用: 文献综述性研究)

S Zhang - academia.edu
… AR is a live view of reality that is augmented by computer-generated sound, image, or videos.
gameplay. Then he explained what marker-based AR was and how students could benefit …

[PDF][PDF] 二〇一七年十二月第八卷第二期

J Da, P Zhang, S Liu, S Jiang - tclt.us
… which used the DVC and gaming modes outperformed the control … , collaborative tasks,
and group problem-solving activities. … Flipgrid (students can post video comments together for …

[图书][B] Equity Agents: Creating an innovative learning culture with foreign teachers and Laoshi 老师within an international school context

T Killoran - 2019 - search.proquest.com
… I then review evidence from my own experiences and provide the improvement aims of the
… hands of students and defined my job as developing critical thinking, problem-solving skills, …

[图书][B] 大学英语阅读初阶教程

雷蕾, 晏生宏 - 2021 - books.google.com
… enjoy the difference between pointilism and video installations." … soundscapes could enhance
the learning of their students, so … It was found that rosemary could increase the level of a …

[引用][C] 英语阅读理解试题选萃与解析(五)

张青春 - 试题与研究: 高中理科综合, 2011

[引用][C] Integrating Augmented Reality into a Task-Based Thematic Language Teaching Unit (增强现实在任务型主题单元教学中的运用)

S Zhang - 2021 - Journal of Technology and Chinese …

[图书][B] 市场营销

邹莉 - 2021 - books.google.com
… order to expose students to marketing in today's environment. … The organizational
problem-solving process is analogous to … , there has been an increasing interdependence …

[PDF][PDF] 形式差异的外部概念支架① 对学生游戏化学习心流和效果的影响

乔爱玲, 龚鑫, 韩涵 - 2021 - researchgate.net
… space, strengthen the cultivation of thinking ability, construct … with different forms (text and
graphics, video) for the game of PC … Students' flow experience could be significantly improved