F Azuola, N Badler, PH Ho, S Huh… - University of …, 1996 - apps.dtic.mil
This document presents the details of the construction of the Jack human figure model. It explains the methods used in putting the model together, the data and references employed …
This report summarizes the e orts made in the rst quarter of 1997. As part of the ongoing e ort to make the smooth skinned human model work with the faster inverse kinematics …
N Badler, BJ Ting, F Azuola, PH Ho, S Huh… - 1997., 1997 - apps.dtic.mil
This document presents the details of the construction of the Jack human figure model. It explains the methods used in putting the model together, the data and references employed …
Center For Human Modeling And Simulation Quarterly Progress Report. Center for Human Modeling and Simulation Quarterly Progress Report No. 54 Norman I. Badler Director, HMS …
F Azuola, NL Badler, PH Ho, S Huh, E Kokkevis, B Ting - NASA, 1997 - apps.dtic.mil
This document presents a detailed record of the methodologies, assumptions, limitations, and references used in creating the human figure model in Jack, a program that displays …
With the widespread acceptance of three-dimensional modeling techniques, high-speed hardware, and relatively low-cost computation, modeling and animating one or more human …
S Rajulu, LJ Gonzalez, S Margerum… - … of Defense Human …, 2006 - ntrs.nasa.gov
Tremendous strides have been made in the recent years to digitally represent human beings in computer simulation models ranging from assembly plant maintenance operations to …
J Wampler, R Hale, S Ziolek, T Bridgman - NASA, 1997 - apps.dtic.mil
Computer generated human figures, called human figure models HFMs, are being used for human factors design and maintenance analysis on solid models of Department of Defense …