アバタの関節角補正による疑似抵抗感提示

茂山丈太郎, 小川奈美, 鳴海拓志, 谷川智洋… - … リアリティ学会論文誌, 2017 - jstage.jst.go.jp
茂山丈太郎, 小川奈美, 鳴海拓志, 谷川智洋, 廣瀬通孝
日本バーチャルリアリティ学会論文誌, 2017jstage.jst.go.jp
抄録 We propose a system that presents a feeling of resistive force by modifying joint angles
of user's avatar, and an approach to reduce feeling of discomfort evoked by a conflict
between visual and proprioceptive sensations. Pseudo-haptic feedback enables us to
provide haptic sensations by making discrepancy between the position of user's body in the
real world and avatar which represents a part of user's body in a virtual environment without
using any complicated devices. However, a larger discrepancy between proprioceptive and …
抄録
We propose a system that presents a feeling of resistive force by modifying joint angles of user's avatar, and an approach to reduce feeling of discomfort evoked by a conflict between visual and proprioceptive sensations. Pseudo-haptic feedback enables us to provide haptic sensations by making discrepancy between the position of user's body in the real world and avatar which represents a part of user's body in a virtual environment without using any complicated devices. However, a larger discrepancy between proprioceptive and visual sensations causes a feeling of discomfort to a user, and leads to reduce the effectiveness of pseudo-haptic effect. Also, modifying a displacement of a body part cannot maintain a consistency of whole body parts of a user and an avatar under an immersive virtual environment. To avoid these problems, we proposed a pseudo-haptic approach of modifying a joint angle of avatar. Furthermore, in order to reduce perceptual deformation of an avatar, we introduced a novel approach of simultaneously modifying multiple joint angles of an avatar. Our experiments showed that modifying multiple joint angles of an avatar's arm can reduce a feeling of discomfort but still presents a certain intensity of resistive force, compared to changing only a single joint angle.
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