A framework for gamified E-learning systems acceptance in Saudi Arabian universities

A Alzahrani, A Ibrahim, A Alharthi, M Alassafi… - 2018 - eprints.soton.ac.uk
2018eprints.soton.ac.uk
E learning is an essential approach, and one which complements the traditional teaching
approach. The use of e learning has increased due to the rapid development of Information
and Communication Technology (ICT). This growth has encouraged many institutions to
adopt e learning and use it to train, teach, and deliver learning to students. However, the
success of e learning is tied to learners' willingness to accept the system through which
learning is delivered. Many education institutions and e-learning development parties tend …
E learning is an essential approach, and one which complements the traditional teaching approach. The use of e learning has increased due to the rapid development of Information and Communication Technology (ICT). This growth has encouraged many institutions to adopt e learning and use it to train, teach, and deliver learning to students. However, the success of e learning is tied to learners’ willingness to accept the system through which learning is delivered. Many education institutions and e-learning development parties tend to find ways to increase students’ willingness to accept e learning, one of which is gamification. This paper provides an in-depth review about the importance of gamification and how it can be beneficial when involved in education, along with a literature review of e-learning and e-learning systems.
eprints.soton.ac.uk
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