A game-based corpus for analysing the interplay between game context and player experience

N Shaker, S Asteriadis, GN Yannakakis… - Affective Computing and …, 2011 - Springer
Affective Computing and Intelligent Interaction: Fourth International …, 2011Springer
Recognizing players' affective state while playing video games has been the focus of many
recent research studies. In this paper we describe the process that has been followed to
build a corpus based on game events and recorded video sessions from human players
while playing Super Mario Bros. We present different types of information that have been
extracted from game context, player preferences and perception of the game, as well as user
features, automatically extracted from video recordings. We run a number of initial …
Abstract
Recognizing players’ affective state while playing video games has been the focus of many recent research studies. In this paper we describe the process that has been followed to build a corpus based on game events and recorded video sessions from human players while playing Super Mario Bros. We present different types of information that have been extracted from game context, player preferences and perception of the game, as well as user features, automatically extracted from video recordings. We run a number of initial experiments to analyse players’ behavior while playing video games as a case study of the possible use of the corpus.
Springer
以上显示的是最相近的搜索结果。 查看全部搜索结果