[PDF][PDF] A social virtual reality mobile application for learning and practicing English.

GA Alwafi, S Almalki, M Alrougi, M Meccawy… - Int. J. Interact. Mob …, 2022 - academia.edu
Int. J. Interact. Mob. Technol., 2022academia.edu
Many studies in the literature have shown that virtual reality (VR) applications will be one of
the most sought-after tools in foreign language learning. This is due to VR's capability to
keep learners engaged, motivated, and prepared with better communication skills in
simulated virtual environments. As a result of the COVID-19 pandemic and social distancing
rules, it became more difficult to use and practice newly learned language speaking skills
with others in-person. This paper proposes a social VR mobile application called Language …
Abstract
Many studies in the literature have shown that virtual reality (VR) applications will be one of the most sought-after tools in foreign language learning. This is due to VR’s capability to keep learners engaged, motivated, and prepared with better communication skills in simulated virtual environments. As a result of the COVID-19 pandemic and social distancing rules, it became more difficult to use and practice newly learned language speaking skills with others in-person. This paper proposes a social VR mobile application called Language SVR which presents a set of various VR environments that simulate real-life situations to learn and practice the English language. The mobile application aims to improve English speaking skills by offering a private session with a native/fluent speaker tutor or a community of learners to practice speaking. It combines the benefits of mobile learning, social learning, and VR. Initial usability testing showed positive results. Several researchers explored the affordances of VR technology, and several existing industrial solutions lack the implementation of the Social VR concept for English language learning and practicing. This study fills the gap by introducing a practical and tested solution. It will contribute to the body of knowledge by defining the most sought-after skill by English learners, the emerging technology to satisfy the needs of language learners of this skill, and the required features needed in a social mobile VR application that address the difficulties faced by the English language learners. This paper found that applying VR technologies could contribute positively to language learning and improving learners speaking skills.
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