Adaptation of enjoyment in learning through gamification

NM Noor, FH Yusoff, M Ismail… - Advanced Science …, 2018 - ingentaconnect.com
NM Noor, FH Yusoff, M Ismail, RL Yussof
Advanced Science Letters, 2018ingentaconnect.com
Enjoyment is one of the most prominent values in learning, and is among the most desired
experiential qualities needed to satisfy users. Myriad approaches have been implemented
and researched for bringing enjoyment in the learning process, and one of them is an
emergence of a new approach called gamification. It emphasizes the use of points, badges,
and other virtual rewards as well as the use of dynamic and aesthetic elements brought by
digital games to be used in the non-entertainment area. Gamification has potential in many …
Enjoyment is one of the most prominent values in learning, and is among the most desired experiential qualities needed to satisfy users. Myriad approaches have been implemented and researched for bringing enjoyment in the learning process, and one of them is an emergence of a new approach called gamification. It emphasizes the use of points, badges, and other virtual rewards as well as the use of dynamic and aesthetic elements brought by digital games to be used in the non-entertainment area. Gamification has potential in many fields. Even though the gamification concept has been vastly explored for user engagement towards certain interventions or behavior, it is no doubt that gamification also promotes the effects of enjoyment to the users, a topic less discussed in previous studies. Therefore, this paper focuses on discussing related topics including enjoyment in learning, gamification and enjoyment, theories and guidelines and as well as additional approaches in gamification that can bring enjoyment to users in the learning process.
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