making while playing the Game of Dice Task (GDT). Participants were randomly assigned to
one of three priming conditions: Risk Aversive, Risk-Seeking, or Control. In the Risk Seeking
condition, a fictional character benefited from risky behavior while in the Risk Aversive
condition, a fictional character benefited from exercising caution. In the GDT, participants
decide how risky they wish to be on each trial. To optimize performance, one should make" …