Architectural Design Pattern Entity-Component-System

D Suscheuski, I Burachonak - 2019 - elib.psu.by
D Suscheuski, I Burachonak
2019elib.psu.by
… In the presented article we will take a closer look at one of the interesting approaches of
the Entity Component System (ECS) which is based on composition. ECS is an architectural
pattern that is mainly used in game development. ECS adheres to composition, not
inheritance, which allows for greater flexibility in defining objects. Objects consist of one or
more components that add additional behavior or functionality. … The Entity-Component-System
approach solves the problem with multiple invocations of update methods that surround all …
In the presented article, the architectural design pattern Entity-Component-System is investigated. It describes its main features that improve the architecture of the game application and solve problems related to the performance and flexibility of the software.
elib.psu.by
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