Capture of emotional responses under a simulated earthquake experience using near-infrared spectroscopy and virtual reality

H Otsuka, S Okahashi, H Ishii, W Asaba, C Liu… - PLoS one, 2024 - journals.plos.org
H Otsuka, S Okahashi, H Ishii, W Asaba, C Liu, G Yamamoto, A Seiyama
PLoS one, 2024journals.plos.org
Aim In a previous study, we reported that watching two-dimensional videos of earthquakes
significantly reduced sympathetic nerve activity in healthy young adults. In the present study,
we aimed to investigate the emotional responses to earthquakes using immersive virtual
reality (VR), which can provide a more realistic experience. Methods In total, 24 healthy
young adults (12 males, 21.4±0.2 years old) participated. Participants were required to
watch earthquake and neutral videos while wearing a head-mounted display and near …
Aim
In a previous study, we reported that watching two-dimensional videos of earthquakes significantly reduced sympathetic nerve activity in healthy young adults. In the present study, we aimed to investigate the emotional responses to earthquakes using immersive virtual reality (VR), which can provide a more realistic experience.
Methods
In total, 24 healthy young adults (12 males, 21.4 ± 0.2 years old) participated. Participants were required to watch earthquake and neutral videos while wearing a head-mounted display and near-infrared spectroscopy (NIRS), during which physiological signals, including pulse rate and cerebral blood flow (CBF) in the dorsolateral prefrontal cortex, were measured. We also analyzed changes in sympathetic and parasympathetic indices and obtained seven emotion ratings: valence, arousal, dominance, fear, astonishment, anxiety, and panic.
Results
The VR earthquake videos evoked negative subjective emotions, and the pulse rate significantly decreased. Sympathetic nerve activity tended to decrease, whereas CBF in the left prefrontal cortex showed a slight increase, although this was not significant.
Conclusions
This study showed that measurements combined with NIRS and immersive VR have the potential to capture emotional responses to different stimuli.
PLOS
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