FÖ Doğan - New/Yeni Symposium Journal, 2006 - neuropsychiatricinvestigation.org
… The children in the most prolific computer using countries such as the … computergames. According to the latest statistics, 92% of youngsters aged 2-17 play video or computergames in …
M Elson, CJ Ferguson - European Psychologist, 2014 - econtent.hogrefe.com
… Effects of playing violent computergames on emotional desensitization and aggressive behavior. Journal of Applied Social Psychology, 41, 1900–1925. doi: 10.1111/j.1559-1816.2011.…
AV Fedorov - Russian Education & Society, 2005 - Taylor & Francis
… games they prefer, we conducted a content analysis of eighty-seven computergames found in computer … computergames that contain scenes of violence exceeds the number of “safe” …
KE Dill, JC Dill - Aggression and violent behavior, 1998 - Elsevier
… 729) observed that, “The protagonist in many video games is a computer-generated blip on the screen under the control of the player.” In 1984, Dominick commented that, “Video game …
BJ Bushman, LR Huesmann - European Psychologist, 2014 - econtent.hogrefe.com
… scholars who believe that violent video games cause aggression are an “extreme” … games increase aggression. We point out that their claim that scholars who believe in media violence …
RB Williams, CA Clippinger - Computers in human behavior, 2002 - Elsevier
… Violence and aggression in computergames has been a … games and found that 80% included aggression or violence … half of the games in this study included violence directed at …
M Griffiths - Aggression and violent behavior, 1999 - Elsevier
… games encourage sexism, violence and racism by conditioning children to view the world in a way that they see on the computer … computergames are violent, their choice of games for …
G Jantzen, JF Jensen - AI & society, 1993 - Springer
… of violence in computergames, one has to ask the question why there are representations of violence in computergames… games is "the depiction of violence and aggression'? (p. 134): "…
… Adolescents are prima y consumers of video and computergames, and the games they prefer are often violent. Related research suggests that exposure to media violence may affect …