Consistent tessellation via topology-aware surface tracking

M Chuang, AC Romea, P Sweeney, S Sullivan… - US Patent …, 2017 - Google Patents
BACKGROUND Meshing a moving/animated three-dimensional (3D) object represented by
a sequence of meshes is convention ally performed by running a Surface reconstruction
algo rithm independently at each frame. This results in a set of meshes having completely
different triangle connectivity (ie, inconsistent tessellation). Without Surface correspon
dences across multiple frames, many commonly performed tasks (data compression, color
grading, visual effects, geom etry editing, etc.) can become difficult.
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