Craft an iron sword: Dynamically generating interactive game characters by prompting large language models tuned on code

R Volum, S Rao, M Xu, G DesGarennes… - Proceedings of the …, 2022 - aclanthology.org
Abstract Non-Player Characters (NPCs) significantly enhance the player experience in many
games. Historically, players' interactions with NPCs have tended to be highly scripted, to be
limited to natural language responses to be selected by the player, and to not involve
dynamic change in game state. In this work, we demonstrate that use of a few example
conversational prompts can power a conversational agent to generate both natural
language and novel code. This approach can permit development of NPCs with which …

[PDF][PDF] Craft an Iron Sword: Dynamically Generating Interactive Game Characters by Prompting Large Language Models Tuned on Code

R ChrisBrockett, BVDOD Akanksha, MB Dolan - Wordplay 2022, 2022 - aclanthology.org
Abstract Non-Player Characters (NPCs) significantly enhance the player experience in many
games. Historically, players' interactions with NPCs have tended to be highly scripted, to be
limited to natural language responses to be selected by the player, and to not involve
dynamic change in game state. In this work, we demonstrate that use of a few example
conversational prompts can power a conversational agent to generate both natural
language and novel code. This approach can permit development of NPCs with which …
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